* Ifdef away most of InputTask to make it compile.
[matthijs/ABM2.git] / ABM2 / Engine / InputTask.cpp
index 82d513e6cfdb542d31be0685b21ef0533152ddb0..ed50c7705cb96f6af003cfcc55cf6f4069b9c103 100755 (executable)
@@ -5,11 +5,13 @@
 #include "InputTask.h"\r
 #include "../main.h"\r
 \r
+#ifdef WIN32\r
 // include the DirectX Library files\r
 #pragma comment (lib, "dinput.lib")\r
 #pragma comment (lib, "dinput8.lib")\r
 #pragma comment (lib, "dxguid.lib")\r
 \r
+#endif // WIN32\r
 \r
 //////////////////////////////////////////////////////////////////////\r
 // Construction/Destruction\r
@@ -27,6 +29,7 @@ unsigned int CInputTask::oldButtons=0;
 \r
 CInputTask::CInputTask()\r
 {\r
+#ifdef WIN32\r
        din = NULL;\r
        dinkeyboard = NULL;\r
        memset(keys, 0, 256);\r
@@ -44,21 +47,26 @@ CInputTask::CInputTask()
 \r
        // set the control you will have over the keyboard\r
        dinkeyboard->SetCooperativeLevel(hWnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);\r
+#endif // WIN32\r
 }\r
 \r
 CInputTask::~CInputTask()\r
 {\r
+#ifdef WIN32\r
        if (dinkeyboard != NULL) \r
        {\r
                dinkeyboard->Unacquire();\r
                dinkeyboard->Release();\r
        }\r
        if (din != NULL) din->Release();\r
+#endif // WIN32\r
 }\r
 \r
 bool CInputTask::Start()\r
 {\r
+#ifdef WIN32\r
        dinkeyboard->Acquire();\r
+#endif // WIN32\r
 \r
 \r
 //     keys=SDL_GetKeyState(&keyCount);\r
@@ -70,10 +78,12 @@ bool CInputTask::Start()
 \r
 void CInputTask::Update()\r
 {\r
+#ifdef WIN32\r
        dinkeyboard->Acquire();\r
        memcpy(oldKeys, keys, 256*sizeof(BYTE));\r
        dinkeyboard->GetDeviceState(256, (LPVOID)keys);\r
 \r
+#endif // WIN32\r
 //     SDL_PumpEvents();\r
 //     oldButtons=buttons;\r
 //     buttons=SDL_GetRelativeMouseState(&dX,&dY);\r