--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2005 by Dimitris Saougos & Filippos Papadopoulos *
+ * <psybases@gmail.com> *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU Library General Public License as *
+ * published by the Free Software Foundation; either version 2 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Library General Public *
+ * License along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+
+#ifndef _SPRITE
+#define _SPRITE
+
+#include "Graphics.h"
+
+
+/*
+Class: Sprite
+Represents a sprite
+*/
+
+class Sprite
+{
+private:
+ Texture *tex;
+ int tileWidth;
+ int tileHeight;
+ Graphics *g;
+ //SDL_Rect sRect;
+ unsigned long texW;
+ unsigned long texH;
+ float texWFactor;
+ float texHFactor;
+ void glEnter2DMode();
+ void glLeave2DMode();
+
+public:
+//group: Constructors
+
+ /*constructor: Sprite
+
+ parameters:
+
+ filename - the filename of the image which will be our sprite
+ key - the colour key to use for this sprite
+ tw - the tile width
+ th - the tile height. _tw_ and _th are useful when you have the sprite's animation in fixed tiles in an image.
+ In many cases we haven't, so we specify the full size of the image
+ g- a pointer to the Graphics object*/
+ Sprite( char *filename, colour key, int tw, int th, Graphics *g);
+ ~Sprite(void);
+
+//group: Methods
+
+/*method: blit
+ Blits a sprite on the display at point (x,y). This is the top-left point of the sprite.
+
+parameters:
+ x - x coordinate in screen coordinates
+ y - y coordinate in screen coordinates
+ scalex - the factor to scale in the X axis
+ scalex - the factor to scale in the Y axis
+ dx - tile index in X
+ dy - tile index in Y
+ colour - the colour mask to use*/
+ void blit(int x, int y, float scalex, float scaley, int dx, int dy, colour c);
+
+};
+
+#endif