* Fix identation.
[matthijs/ABM2.git] / ABM2 / Amaltheia / Sprite.cpp
index 0f9309fec69d452a6a02bca91e0684a4aaa1004c..2eef2408b162f98ee93a90a1658c2f92e4158abb 100644 (file)
@@ -77,8 +77,8 @@ Sprite::Sprite( char * filename, colour key, int tw, int th, Graphics *g)
        tileHeight=th;
        
        glAlphaFunc(GL_NOTEQUAL, 0);
-               glEnable(GL_ALPHA_TEST);
-               tex = new Texture(filename, key, g);
+       glEnable(GL_ALPHA_TEST);
+       tex = new Texture(filename, key, g);
 
        texW = tex->getWidth();
        texH = tex->getHeight();