{\r
CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);\r
\r
- s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
+ s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(255, 255, 255, 255));\r
for (int i=0; i<PLAYGROUND_COLS; ++i) \r
{\r
for (int j=0; j<PLAYGROUND_ROWS; ++j)\r
this->sprite->blit(\r
PLAYGROUND_BORDER_LEFT + this->col * FIELD_UNIT_WIDTH,\r
PLAYGROUND_BORDER_TOP + this->row * FIELD_UNIT_HEIGHT,\r
- 1.0, 1.0, this->subsprite, 0, COLOUR_RGBA(0, 0, 0, 255)\r
+ 1.0, 1.0, this->subsprite, 0, COLOUR_RGBA(255, 255, 255, 255)\r
);\r
#ifdef WIN32\r
D3DXVECTOR3 center(0.0f, 0.0f, 0.0f); // center at the upper-left corner\r