* Increade z_order increment, it seemed to be not enough.
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 21:09:28 +0000 (23:09 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 21:09:28 +0000 (23:09 +0200)
ABM2/Amaltheia/Sprite.cpp

index 2eef2408b162f98ee93a90a1658c2f92e4158abb..155960e3db36de859b13464dc3aa4e3d7272c8cb 100644 (file)
@@ -98,7 +98,7 @@ Sprite::~Sprite(void)
 
 void Sprite::blit(int x, int y, float scalex, float scaley, int dx, int dy, colour col)
 {
-       z_order-=0.000001;
+       z_order-=0.0001;
        glEnter2DMode();
 //     glColor4ub((colour & 0x00FF0000) >> 16, (colour  & 0x0000FF00) >> 8,
 //                         (colour & 0x000000FF), (colour & 0xFF000000) >> 24);