return !(priv->thread == NULL);
}
+/**
+ * chimara_glk_run_file:
+ * @self: a #ChimaraGlk widget
+ * @plugin_file: a #GFile pointing to a plugin module compiled with <filename
+ * class="header">glk.h</filename>
+ * @argc: Number of command line arguments in @argv
+ * @argv: Array of command line arguments to pass to the plugin
+ * @error: location to store a <link
+ * linkend="glib-Error-Reporting">GError</link>, or %NULL
+ *
+ * Opens a Glk program compiled as a plugin, from a #GFile. See
+ * chimara_glk_run() for details.
+ *
+ * Return value: %TRUE if the Glk program was started successfully.
+ */
+gboolean
+chimara_glk_run_file(ChimaraGlk *self, GFile *plugin_file, int argc, char *argv[], GError **error)
+{
+ g_return_val_if_fail(self || CHIMARA_IS_GLK(self), FALSE);
+ g_return_val_if_fail(plugin_file || G_IS_FILE(plugin_file), FALSE);
+ g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
+
+ char *path = g_file_get_path(plugin_file);
+ gboolean retval = chimara_glk_run(self, path, argc, argv, error);
+ g_free(path);
+
+ return retval;
+}
+
/**
* chimara_glk_stop:
* @glk: a #ChimaraGlk widget
/**
* chimara_if_run_game:
* @self: A #ChimaraIF widget.
- * @gamefile: Path to an interactive fiction game file.
+ * @game_path: Path to an interactive fiction game file.
* @error: Return location for an error, or %NULL.
*
* Autodetects the type of a game file and runs it using an appropriate
* case @error is set.
*/
gboolean
-chimara_if_run_game(ChimaraIF *self, const char *gamefile, GError **error)
+chimara_if_run_game(ChimaraIF *self, const char *game_path, GError **error)
{
g_return_val_if_fail(self && CHIMARA_IS_IF(self), FALSE);
- g_return_val_if_fail(gamefile, FALSE);
+ g_return_val_if_fail(game_path, FALSE);
+ g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
CHIMARA_IF_USE_PRIVATE(self, priv);
/* Find out what format the game is */
/* TODO: Look inside the file instead of just looking at the extension */
ChimaraIFFormat format = CHIMARA_IF_FORMAT_Z5;
- if(g_str_has_suffix(gamefile, ".z5"))
+ if(g_str_has_suffix(game_path, ".z5"))
format = CHIMARA_IF_FORMAT_Z5;
- else if(g_str_has_suffix(gamefile, ".z6"))
+ else if(g_str_has_suffix(game_path, ".z6"))
format = CHIMARA_IF_FORMAT_Z6;
- else if(g_str_has_suffix(gamefile, ".z8"))
+ else if(g_str_has_suffix(game_path, ".z8"))
format = CHIMARA_IF_FORMAT_Z8;
- else if(g_str_has_suffix(gamefile, ".zlb") || g_str_has_suffix(gamefile, ".zblorb"))
+ else if(g_str_has_suffix(game_path, ".zlb") || g_str_has_suffix(game_path, ".zblorb"))
format = CHIMARA_IF_FORMAT_Z_BLORB;
- else if(g_str_has_suffix(gamefile, ".ulx"))
+ else if(g_str_has_suffix(game_path, ".ulx"))
format = CHIMARA_IF_FORMAT_GLULX;
- else if(g_str_has_suffix(gamefile, ".blb") || g_str_has_suffix(gamefile, ".blorb") || g_str_has_suffix(gamefile, ".glb") || g_str_has_suffix(gamefile, ".gblorb"))
+ else if(g_str_has_suffix(game_path, ".blb") || g_str_has_suffix(game_path, ".blorb") || g_str_has_suffix(game_path, ".glb") || g_str_has_suffix(game_path, ".gblorb"))
format = CHIMARA_IF_FORMAT_GLULX_BLORB;
/* Now decide what interpreter to use */
}
/* Game file and external blorb file */
- args = g_slist_prepend(args, (gpointer)gamefile);
+ args = g_slist_prepend(args, (gpointer)game_path);
if(priv->graphics_file
&& (interpreter == CHIMARA_IF_INTERPRETER_FROTZ || interpreter == CHIMARA_IF_INTERPRETER_NITFOL)
&& g_file_test(priv->graphics_file, G_FILE_TEST_EXISTS)) {
/* We peek into ChimaraGlk's private data here, because GObject has no
equivalent to "protected" */
CHIMARA_GLK_USE_PRIVATE(self, glk_priv);
- glk_priv->story_name = g_path_get_basename(gamefile);
+ glk_priv->story_name = g_path_get_basename(game_path);
g_object_notify(G_OBJECT(self), "story-name");
gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error);
return retval;
}
+/**
+ * chimara_if_run_game_file:
+ * @self: A #ChimaraIF widget.
+ * @game_file: a #GFile pointing to an interactive fiction game file.
+ * @error: Return location for an error, or %NULL.
+ *
+ * Autodetects the type of a game file and runs it using an appropriate
+ * interpreter plugin. See chimara_if_run_game() for more information.
+ *
+ * Returns: %TRUE if the game was started successfully, %FALSE if not, in which
+ * case @error is set.
+ */
+gboolean
+chimara_if_run_game_file(ChimaraIF *self, GFile *game_file, GError **error)
+{
+ g_return_val_if_fail(self || CHIMARA_IS_IF(self), FALSE);
+ g_return_val_if_fail(game_file || G_IS_FILE(game_file), FALSE);
+ g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
+
+ char *path = g_file_get_path(game_file);
+ gboolean retval = chimara_if_run_game(self, path, error);
+ g_free(path);
+ return retval;
+}
+
/**
* chimara_if_get_format:
* @self: A #ChimaraIF widget.