PROP_INTERACTIVE,
PROP_PROTECT,
PROP_SPACING,
+ PROP_PROGRAM_NAME,
+ PROP_PROGRAM_INFO,
+ PROP_STORY_NAME
};
enum {
priv->resource_loaded = g_cond_new();
priv->resource_info_available = g_cond_new();
priv->image_cache = NULL;
+ priv->program_name = NULL;
+ priv->program_info = NULL;
+ priv->story_name = NULL;
priv->interrupt_handler = NULL;
priv->root_window = NULL;
priv->fileref_list = NULL;
case PROP_SPACING:
g_value_set_uint(value, priv->spacing);
break;
- default:
+ case PROP_PROGRAM_NAME:
+ g_value_set_string(value, priv->program_name);
+ break;
+ case PROP_PROGRAM_INFO:
+ g_value_set_string(value, priv->program_info);
+ break;
+ case PROP_STORY_NAME:
+ g_value_set_string(value, priv->story_name);
+ break;
+ default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
}
}
/* Free other stuff */
g_free(priv->current_dir);
+ g_free(priv->program_name);
+ g_free(priv->program_info);
+ g_free(priv->story_name);
/* Chain up to parent */
G_OBJECT_CLASS(chimara_glk_parent_class)->finalize(object);
{
CHIMARA_GLK_USE_PRIVATE(self, priv);
priv->running = FALSE;
+ priv->program_name = NULL;
+ g_object_notify(G_OBJECT(self), "program-name");
+ priv->program_info = NULL;
+ g_object_notify(G_OBJECT(self), "program-info");
+ priv->story_name = NULL;
+ g_object_notify(G_OBJECT(self), "story-name");
}
static void
0, G_MAXUINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS) );
- /* Private data */
+ /**
+ * ChimaraGlk:program-name:
+ *
+ * The name of the currently running Glk program. You cannot set this
+ * property yourself. It is set to the filename of the plugin when you call
+ * chimara_glk_run(), but the plugin can change it by calling
+ * garglk_set_program_name(). To find out when this information changes,
+ * for example to put the program name in the title bar of a window, connect
+ * to the <code>::notify::program-name</code> signal.
+ */
+ g_object_class_install_property(object_class, PROP_PROGRAM_NAME,
+ g_param_spec_string("program-name", _("Program name"),
+ _("Name of the currently running program"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /**
+ * ChimaraGlk:program-info:
+ *
+ * Information about the currently running Glk program. You cannot set this
+ * property yourself. The plugin can change it by calling
+ * garglk_set_program_info(). See also #ChimaraGlk:program-name.
+ */
+ g_object_class_install_property(object_class, PROP_PROGRAM_INFO,
+ g_param_spec_string("program-info", _("Program info"),
+ _("Information about the currently running program"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /**
+ * ChimaraGlk:story-name:
+ *
+ * The name of the story currently running in the Glk interpreter. You
+ * cannot set this property yourself. It is set to the story filename when
+ * you call chimara_if_run_game(), but the plugin can change it by calling
+ * garglk_set_story_name().
+ *
+ * Strictly speaking, this should be a property of #ChimaraIF, but it is
+ * legal for any Glk program to call garglk_set_story_name(), even if it is
+ * not an interpreter and does not load story files.
+ */
+ g_object_class_install_property(object_class, PROP_STORY_NAME,
+ g_param_spec_string("story-name", _("Story name"),
+ _("Name of the story currently loaded in the interpreter"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /* Private data */
g_type_class_add_private(klass, sizeof(ChimaraGlkPrivate));
}
startup->args.argv = g_new0(gchar *, 1);
}
- /* Set the program name */
+ /* Set the program invocation name */
startup->args.argv[0] = g_strdup(plugin);
}
startup->glk_data = priv;
+ /* Set the program name */
+ priv->program_name = g_path_get_basename(plugin);
+ g_object_notify(G_OBJECT(glk), "program-name");
+
/* Run in a separate thread */
priv->thread = g_thread_create((GThreadFunc)glk_enter, startup, TRUE, error);
* — for example, in the title bar of a window. A typical use of this
* function would be:
* |[ garglk_set_program_name("SuperGlkFrotz 0.1"); ]|
- *
- * <warning><para>This function is not currently implemented.</para></warning>
*/
void
garglk_set_program_name(const char *name)
{
- WARNING(_("Not implemented"));
+ ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+ glk_data->program_name = g_strdup(name);
+ g_object_notify(G_OBJECT(glk_data->self), "program-name");
}
/**
* "Glk port by Tor Andersson\n"
* "Animation, networking, and evil AI by Sven Metcalfe");
* ]|
- *
- * <warning><para>This function is not currently implemented.</para></warning>
*/
void
garglk_set_program_info(const char *info)
{
- WARNING(_("Not implemented"));
+ ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+ glk_data->program_info = g_strdup(info);
+ g_object_notify(G_OBJECT(glk_data->self), "program-info");
}
/**
* anywhere — for example, in the title bar of a window. A typical use of
* this function would be:
* |[ garglk_set_story_name("Lighan Ses Lion, el Zarf"); ]|
- *
- * <warning><para>This function is not currently implemented.</para></warning>
*/
void
garglk_set_story_name(const char *name)
{
- WARNING(_("Not implemented"));
+ g_printerr("garglk_set_story_name(\"%s\");\n", name);
+ ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+ glk_data->story_name = g_strdup(name);
+ g_object_notify(G_OBJECT(glk_data->self), "story-name");
}
/**