...to resource load callback. This is for making APIs for programming
languages where resources are managed automatically.
/* Optional callback for loading resource data */
ChimaraResourceLoadFunc resource_load_callback;
gpointer resource_load_callback_data;
/* Optional callback for loading resource data */
ChimaraResourceLoadFunc resource_load_callback;
gpointer resource_load_callback_data;
+ GDestroyNotify resource_load_callback_destroy_data;
/* Callbacks for registering and unregistering dispatch objects */
gidispatch_rock_t (*register_obj)(void *, glui32);
void (*unregister_obj)(void *, glui32, gidispatch_rock_t);
/* Callbacks for registering and unregistering dispatch objects */
gidispatch_rock_t (*register_obj)(void *, glui32);
void (*unregister_obj)(void *, glui32, gidispatch_rock_t);
/* Unref input queues (this should destroy them since any Glk thread has stopped by now */
g_async_queue_unref(priv->char_input_queue);
g_async_queue_unref(priv->line_input_queue);
/* Unref input queues (this should destroy them since any Glk thread has stopped by now */
g_async_queue_unref(priv->char_input_queue);
g_async_queue_unref(priv->line_input_queue);
+ /* Destroy callback data if ownership retained */
+ if(priv->resource_load_callback_destroy_data)
+ priv->resource_load_callback_destroy_data(priv->resource_load_callback_data);
/* Free other stuff */
g_free(priv->current_dir);
/* Free other stuff */
g_free(priv->current_dir);
* @glk: a #ChimaraGlk widget
* @func: a function to call for loading resources, or %NULL
* @user_data: user data to pass to @func, or %NULL
* @glk: a #ChimaraGlk widget
* @func: a function to call for loading resources, or %NULL
* @user_data: user data to pass to @func, or %NULL
+ * @destroy_user_data: a function to call for freeing @user_data, or %NULL
*
* Sometimes it is preferable to load image and sound resources from somewhere
* else than a Blorb file, for example while developing a game. Section 14 of
*
* Sometimes it is preferable to load image and sound resources from somewhere
* else than a Blorb file, for example while developing a game. Section 14 of
* Note that @func is only called if no Blorb resource map has been set; having
* a resource map in place overrides this function.
*
* Note that @func is only called if no Blorb resource map has been set; having
* a resource map in place overrides this function.
*
+ * If you pass non-%NULL for @destroy_user_data, then @glk takes ownership of
+ * @user_data. When it is not needed anymore, it will be freed by calling
+ * @destroy_user_data on it. If you wish to retain ownership of @user_data, pass
+ * %NULL for @destroy_user_data.
+ *
* To deactivate the callback, call this function with @func set to %NULL.
*/
void
* To deactivate the callback, call this function with @func set to %NULL.
*/
void
-chimara_glk_set_resource_load_callback(ChimaraGlk *glk, ChimaraResourceLoadFunc func, gpointer user_data)
+chimara_glk_set_resource_load_callback(ChimaraGlk *glk, ChimaraResourceLoadFunc func, gpointer user_data, GDestroyNotify destroy_user_data)
{
CHIMARA_GLK_USE_PRIVATE(glk, priv);
{
CHIMARA_GLK_USE_PRIVATE(glk, priv);
+
+ if(priv->resource_load_callback == func
+ && priv->resource_load_callback_data == user_data
+ && priv->resource_load_callback_destroy_data == destroy_user_data)
+ return;
+
+ if(priv->resource_load_callback_destroy_data)
+ priv->resource_load_callback_destroy_data(priv->resource_load_callback_data);
+
priv->resource_load_callback = func;
priv->resource_load_callback_data = user_data;
priv->resource_load_callback = func;
priv->resource_load_callback_data = user_data;
+ priv->resource_load_callback_destroy_data = destroy_user_data;
GtkTextTag *chimara_glk_get_tag(ChimaraGlk *glk, ChimaraGlkWindowType window, const gchar *name);
const gchar **chimara_glk_get_tag_names(ChimaraGlk *glk, unsigned int *num_tags);
void chimara_glk_update_style(ChimaraGlk *glk);
GtkTextTag *chimara_glk_get_tag(ChimaraGlk *glk, ChimaraGlkWindowType window, const gchar *name);
const gchar **chimara_glk_get_tag_names(ChimaraGlk *glk, unsigned int *num_tags);
void chimara_glk_update_style(ChimaraGlk *glk);
-void chimara_glk_set_resource_load_callback(ChimaraGlk *glk, ChimaraResourceLoadFunc func, gpointer user_data);
+void chimara_glk_set_resource_load_callback(ChimaraGlk *glk, ChimaraResourceLoadFunc func, gpointer user_data, GDestroyNotify destroy_user_data);
if(argc < 2)
g_error("Must provide a plugin\n");
if(argc < 2)
g_error("Must provide a plugin\n");
- chimara_glk_set_resource_load_callback(CHIMARA_GLK(glk), (ChimaraResourceLoadFunc)resource_load, NULL);
+ chimara_glk_set_resource_load_callback(CHIMARA_GLK(glk), (ChimaraResourceLoadFunc)resource_load, NULL, NULL);
if( !chimara_glk_run(CHIMARA_GLK(glk), argv[1], argc - 1, argv + 1, &error) )
g_error("Error starting Glk library: %s\n", error->message);
if( !chimara_glk_run(CHIMARA_GLK(glk), argv[1], argc - 1, argv + 1, &error) )
g_error("Error starting Glk library: %s\n", error->message);