* Make Sprite an IMMObject.
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 18:28:33 +0000 (20:28 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 18:28:33 +0000 (20:28 +0200)
commitc873a192c271934bf6202ff40278b9c9429e8c22
tree271c1583b4044e3012e636b2b66bab078a0bc382
parent887e744e425c6c25fcfdbad863d3c9287ad91d93
 * Make Sprite an IMMObject.
 * Add SpriteManager (forgotten in last commit). SpriteManager now also
 stores CMMPointers instead of normal pointers.
ABM2/Amaltheia/Sprite.h
ABM2/Engine/SpriteManager.cpp [new file with mode: 0644]
ABM2/Engine/SpriteManager.h [new file with mode: 0644]