CSpriteManager *sm = new CSpriteManager(videoTask->getGraphics(), defaultSprites);\r
CKernel::GetSingleton().setSpriteManager(sm);\r
\r
- Playground game;\r
+ Playground game(&CKernel::GetSingleton());\r
game.priority=100;\r
CKernel::GetSingleton().AddTask(CMMPointer<ITask>(&game));\r
\r