int getFieldCenterX();\r
int getFieldCenterY();\r
private:\r
+#ifdef WIN32\r
int x,y;\r
LPDIRECT3DTEXTURE9 texture;\r
+#endif // WIN32\r
};\r
\r
class Item\r
{\r
public:\r
+#ifdef WIN32\r
Item(LPDIRECT3DTEXTURE9 t, int texnr, int subwidth, int subheight, int colnr, int rownr);\r
+#endif // WIN32\r
~Item();\r
void Draw();\r
int col, row, tex_num, subitem_height, subitem_width;\r
private:\r
+#ifdef WIN32\r
LPDIRECT3DTEXTURE9 texture;\r
+#endif // WIN32\r
};\r
\r
class Playground : public ITask\r
void Stop();\r
AUTO_SIZE;\r
private:\r
+#ifdef WIN32\r
LPDIRECT3DTEXTURE9 background;\r
LPDIRECT3DTEXTURE9 foreground;\r
\r
void move_left();\r
\r
DWORD old_counter;\r
+#endif // WIN32\r
};\r