void Update();\r
void move(int xloc, int yloc);\r
void move_to(int xloc, int yloc);\r
- void move_to_direction(TMoveDirection dir, int speed);\r
+ void move_to_direction(TMoveDirection dir);\r
int getY();\r
int getX();\r
int getHeight();\r
int getFieldCenterX();\r
int getFieldCenterY();\r
private:\r
-#ifdef WIN32\r
int x,y;\r
+#ifdef WIN32\r
LPDIRECT3DTEXTURE9 texture;\r
#endif // WIN32\r
};\r
#ifdef WIN32\r
LPDIRECT3DTEXTURE9 background;\r
LPDIRECT3DTEXTURE9 foreground;\r
+#endif // WIN32\r
\r
Bomberman *bomberman;\r
Item *field[PLAYGROUND_COLS][PLAYGROUND_ROWS];\r
void move_left();\r
\r
DWORD old_counter;\r
-#endif // WIN32\r
};\r