#include "Playground.h"\r
\r
+#include "Engine/engine.h"\r
#include "Engine/VideoUpdate.h"\r
#include "SchemeReader.h"\r
\r
\r
void Playground::Update()\r
{\r
+ CMMPointer<Sprite> s = this->kernel->getSpriteManager()->getSprite(SPR_FIELD);\r
+ \r
+ s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
#ifdef WIN32\r
if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
\r