#include "Playground.h"\r
\r
+#include "Engine/engine.h"\r
#include "Engine/VideoUpdate.h"\r
#include "SchemeReader.h"\r
\r
LPD3DXFONT font;\r
\r
#endif\r
+\r
+Playground::Playground(CKernel* kernel) {\r
+ this->kernel = kernel;\r
+}\r
+\r
bool Playground::Start()\r
{\r
#if WIN32\r
\r
void Playground::Update()\r
{\r
+ CMMPointer<Sprite> s = this->kernel->getSpriteManager()->getSprite(SPR_FIELD);\r
+ \r
+ s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
#ifdef WIN32\r
if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
\r