#include "Playground.h"\r
\r
+#include "Engine/engine.h"\r
#include "Engine/VideoUpdate.h"\r
#include "SchemeReader.h"\r
\r
LPD3DXFONT font;\r
\r
#endif\r
+\r
+Playground::Playground(CKernel* kernel) : ITask(kernel) { }\r
+\r
bool Playground::Start()\r
{\r
#if WIN32\r
\r
#endif\r
// init playing field\r
- SchemeReader *scheme = new SchemeReader("data/schemes/BASIC.SCH");\r
+ SchemeReader *scheme = new SchemeReader("Data/schemes/BASIC.SCH");\r
for (int i=0; i<PLAYGROUND_COLS; ++i) \r
{\r
for (int j=0; j<PLAYGROUND_ROWS; ++j)\r
field[0][1] = NULL;\r
}\r
\r
-\r
old_counter = GetTickCount();\r
return true;\r
}\r
\r
void Playground::Update()\r
{\r
+ CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);\r
+ \r
+ s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
#ifdef WIN32\r
if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
\r