\r
#pragma warning ( disable : 4786 )\r
\r
-\r
#include <iostream>\r
#include <ostream>\r
#include <istream>\r
#include <cmath>\r
#include <ctime>\r
\r
-#ifdef WIN32\r
-#include <windows.h>\r
-#endif\r
+#include "porting.h"\r
\r
//even though resource.h is technically a Win32-resource file, it's just a bunch of defines, so it's ok (and necessary)\r
#include "resource.h"\r
#include <fmod.h>\r
*/\r
//foundation layer headers\r
-#include "log.h"\r
+#include "Log.h"\r
#include "mmanager.h"\r
#include "singleton.h"\r
#include "functor.h"\r
#include "dator.h"\r
-#include "kernel.h"\r
-#include "settings.h"\r
+#include "Kernel.h"\r
+#include "Settings.h"\r
#include "profiler.h"\r
-#include "profileloghandler.h"\r
+#include "ProfileLogHandler.h"\r
\r
\r
//task pool\r
-#include "videoupdate.h"\r
-#include "globalTimer.h"\r
-#include "inputtask.h"\r
-#include "soundtask.h"\r
+#include "VideoUpdate.h"\r
+#include "GlobalTimer.h"\r
+#include "InputTask.h"\r
+#include "SoundTask.h"\r
\r
//misc\r
#include "misc.h"\r
#include "math.h"\r
\r
-#endif
\ No newline at end of file
+/** Where should this be? */\r
+enum SpriteID {\r
+ SPR_NONE = 0,\r
+ SPR_FIELD,\r
+ SPR_TILE,\r
+ SPR_PLAYER,\r
+};\r
+\r
+enum {\r
+ SPR_SUB_BRICK = 0,\r
+ SPR_SUB_SOLID = 1,\r
+ SPR_SUB_CLEAR = 2,\r
+};\r
+\r
+#endif\r