#include <cmath>\r
#include <ctime>\r
\r
-#ifdef WIN32\r
-#include <windows.h>\r
-#endif\r
#include "porting.h"\r
\r
//even though resource.h is technically a Win32-resource file, it's just a bunch of defines, so it's ok (and necessary)\r
enum SpriteID {\r
SPR_NONE = 0,\r
SPR_FIELD,\r
- SPR_SOLID,\r
- SPR_BRICK,\r
- SPR_BLANK,\r
+ SPR_TILE,\r
SPR_PLAYER,\r
};\r
\r
+enum {\r
+ SPR_SUB_BRICK = 0,\r
+ SPR_SUB_SOLID = 1,\r
+ SPR_SUB_CLEAR = 2,\r
+};\r
+\r
#endif\r