#define _SPRITE
#include "Graphics.h"
+#include "Engine/mmanager.h"
/*
Represents a sprite
*/
-class Sprite
+class Sprite : public IMMObject
{
private:
Texture *tex;
dy - tile index in Y
colour - the colour mask to use*/
void blit(int x, int y, float scalex, float scaley, int dx, int dy, colour c);
-
+ AUTO_SIZE;
};
#endif