--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2005 by Dimitris Saougos & Filippos Papadopoulos *
+ * <psybases@gmail.com> *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU Library General Public License as *
+ * published by the Free Software Foundation; either version 2 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Library General Public *
+ * License along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+
+#include "Sprite.h"
+#include <GL/gl.h>
+
+
+Graphics *gr;
+float z_order = 1.0;
+
+
+void Sprite::glEnter2DMode()
+{
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_TEXTURE_2D);
+
+
+ /* This allows alpha blending of 2D textures with the scene */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ glViewport(0, 0, gr->getWidth(), gr->getHeight());
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0, 0.0, -2.0);
+// gluOrtho2D(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ return;
+}
+
+
+void Sprite::glLeave2DMode()
+{
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glPopAttrib();
+ return;
+}
+
+Sprite::Sprite( char * filename, colour key, int tw, int th, Graphics *g)
+{
+ this->g = g;
+ tileWidth=tw;
+ tileHeight=th;
+
+ glAlphaFunc(GL_NOTEQUAL, 0);
+ glEnable(GL_ALPHA_TEST);
+ tex = new Texture(filename, key, g);
+
+ texW = tex->getWidth();
+ texH = tex->getHeight();
+ texWFactor = (tileWidth / (float) texW);
+ texHFactor = (tileHeight / (float) texH);
+
+ return ;
+}
+
+
+Sprite::~Sprite(void)
+{
+ delete tex;
+ return ;
+}
+
+
+void Sprite::blit(int x, int y, float scalex, float scaley, int dx, int dy, colour col)
+{
+ z_order-=0.000001;
+ glEnter2DMode();
+// glColor4ub((colour & 0x00FF0000) >> 16, (colour & 0x0000FF00) >> 8,
+// (colour & 0x000000FF), (colour & 0xFF000000) >> 24);
+ glColor4f(col.r, col.g, col.b, col.a);
+
+ glBindTexture(GL_TEXTURE_2D, tex->gl_Tex);
+ glPushMatrix();
+ glTranslatef(x,y, 0);
+
+ glScalef(scalex, scaley, 1);
+ glBegin(GL_QUADS);
+ glTexCoord2f(dx*texWFactor, 1 - dy*texHFactor);
+ glVertex3f(0,0, z_order);
+
+ glTexCoord2f(dx*texWFactor, 1 - (dy + 1)*texHFactor);
+ glVertex3f(0, tileHeight, z_order);
+
+ glTexCoord2f((dx + 1)*texWFactor, 1 - (dy + 1)*texHFactor);
+ glVertex3f( tileWidth, tileHeight, z_order);
+
+ glTexCoord2f((dx + 1)*texWFactor, 1 - dy*texHFactor);
+ glVertex3f( tileWidth, 0, z_order);
+ glEnd();
+ glPopMatrix();
+
+ glLeave2DMode();
+
+
+ return ;
+}