+ In this process, there a number of places where we can start our work.
+ Assuming that we don't want to deal with (or modify) parsing, typechecking
+ and other frontend business and that native code isn't really a useful
+ format anymore, we are left with the choice between the full Haskell
+ \small{AST}, or the smaller (simplified) core representation.
+
+ The advantage of taking the full \small{AST} is that the exact structure
+ of the source program is preserved. We can see exactly what the hardware
+ descriiption looks like and which syntax constructs were used. However,
+ the full \small{AST} is a very complicated datastructure. If we are to
+ handle everything it offers, we will quickly get a big compiler.
+
+ Using the core representation gives us a much more compact datastructure
+ (a core expression only uses 9 constructors). Note that this does not mean
+ that the core representation itself is smaller, on the contrary. Since the
+ core language has less constructs, a lot of things will take a larger
+ expression to express.
+
+ However, the fact that the core language is so much smaller, means it is a
+ lot easier to analyze and translate it into something else. For the same
+ reason, \small{GHC} runs its simplifications and optimizations on the core
+ representation as well.
+
+ However, we will use the normal core representation, not the simplified
+ core. Reasons for this are detailed below.
+
+ The final prototype roughly consists of three steps:
+
+ \startuseMPgraphic{ghc-pipeline}
+ % Create objects
+ save inp, front, norm, vhdl, out;
+ newEmptyBox.inp(0,0);
+ newBox.front(btex \small{GHC} frontend + desugarer etex);
+ newBox.norm(btex Normalization etex);
+ newBox.vhdl(btex \small{VHDL} generation etex);
+ newEmptyBox.out(0,0);
+
+ % Space the boxes evenly
+ inp.c - front.c = front.c - norm.c = norm.c - vhdl.c
+ = vhdl.c - out.c = (0, 1.5cm);
+ out.c = origin;
+
+ % Draw lines between the boxes. We make these lines "deferred" and give
+ % them a name, so we can use ObjLabel to draw a label beside them.
+ ncline.inp(inp)(front) "name(haskell)";
+ ncline.front(front)(norm) "name(core)";
+ ncline.norm(norm)(vhdl) "name(normal)";
+ ncline.vhdl(vhdl)(out) "name(vhdl)";
+ ObjLabel.inp(btex Haskell source etex) "labpathname(haskell)", "labdir(rt)";
+ ObjLabel.front(btex Core etex) "labpathname(core)", "labdir(rt)";
+ ObjLabel.norm(btex Normalized core etex) "labpathname(normal)", "labdir(rt)";
+ ObjLabel.vhdl(btex \small{VHDL} description etex) "labpathname(vhdl)", "labdir(rt)";
+
+ % Draw the objects (and deferred labels)
+ drawObj (inp, front, norm, vhdl, out);
+ \stopuseMPgraphic
+ \placefigure[right]{GHC compiler pipeline}{\useMPgraphic{ghc-pipeline}}
+
+ \startdesc{Frontend}
+ This is exactly the frontend and desugarer from the \small{GHC}
+ pipeline, that translates Haskell sources to a core representation.
+ \stopdesc
+ \startdesc{Normalization}
+ This is a step that transforms the core representation into a normal
+ form. This normal form is still expressed in the core language, but has
+ to adhere to an extra set of constraints. This normal form is less
+ expressive than the full core language (e.g., it can have limited higher
+ order expressions, has a specific structure, etc.), but is also very
+ close to directly describing hardware.
+ \stopdesc
+ \startdesc{\small{VHDL} generation}
+ The last step takes the normal formed core representation and generates
+ \small{VHDL} for it. Since the normal form has a specific, hardware-like
+ structure, this final step is very straightforward.
+ \stopdesc
+
+ The most interesting step in this process is the normalization step. That
+ is where more complicated functional constructs, which have no direct
+ hardware interpretation, are removed and translated into hardware
+ constructs. This step is described in a lot of detail at
+ \in{chapter}[chap:normalization].
+
+