- s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
- #ifdef WIN32\r
- if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
-\r
- d3dspt->Begin(NULL); // begin sprite drawing\r
-\r
- // draw the sprite\r
- D3DXVECTOR3 center(0.0f, 0.0f, 0.0f); // center at the upper-left corner\r
- D3DXVECTOR3 position(0.0f, 0.0f, 0.0f); // position at 50, 50 with no depth\r
- d3dspt->Draw(background, NULL, NULL, NULL, D3DCOLOR_XRGB(255, 255, 255));\r
-\r
+ s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(255, 255, 255, 255));\r