1 // InputTask.cpp: implementation of the CInputTask class.
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3 //////////////////////////////////////////////////////////////////////
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5 #include "InputTask.h"
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8 // include the DirectX Library files
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9 #pragma comment (lib, "dinput.lib")
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10 #pragma comment (lib, "dinput8.lib")
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11 #pragma comment (lib, "dxguid.lib")
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14 //////////////////////////////////////////////////////////////////////
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15 // Construction/Destruction
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16 //////////////////////////////////////////////////////////////////////
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18 //unsigned char *CInputTask::keys=0;
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19 //CMMPointer<CMMDynamicBlob<unsigned char> > CInputTask::oldKeys=0;
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20 //int CInputTask::keyCount=0;
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21 BYTE CInputTask::keys[256];
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22 BYTE CInputTask::oldKeys[256];
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23 int CInputTask::dX=0;
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24 int CInputTask::dY=0;
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25 unsigned int CInputTask::buttons=0;
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26 unsigned int CInputTask::oldButtons=0;
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28 CInputTask::CInputTask()
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32 memset(keys, 0, 256);
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33 memset(oldKeys, 0, 256);
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35 // create the DirectInput interface
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36 DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&din, NULL);
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38 assert(din != NULL);
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40 // create the keyboard device
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41 din->CreateDevice(GUID_SysKeyboard, &dinkeyboard, NULL);
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43 dinkeyboard->SetDataFormat(&c_dfDIKeyboard); // set the data format to keyboard format
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45 // set the control you will have over the keyboard
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46 dinkeyboard->SetCooperativeLevel(hWnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
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49 CInputTask::~CInputTask()
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51 if (dinkeyboard != NULL)
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53 dinkeyboard->Unacquire();
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54 dinkeyboard->Release();
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56 if (din != NULL) din->Release();
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59 bool CInputTask::Start()
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61 dinkeyboard->Acquire();
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64 // keys=SDL_GetKeyState(&keyCount);
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65 // oldKeys=new CMMDynamicBlob<unsigned char>(keyCount);
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67 // SDL_PumpEvents(); SDL_PumpEvents();
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71 void CInputTask::Update()
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73 dinkeyboard->Acquire();
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74 memcpy(oldKeys, keys, 256*sizeof(BYTE));
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75 dinkeyboard->GetDeviceState(256, (LPVOID)keys);
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77 // SDL_PumpEvents();
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78 // oldButtons=buttons;
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79 // buttons=SDL_GetRelativeMouseState(&dX,&dY);
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80 // memcpy((unsigned char*)(*oldKeys),keys,sizeof(unsigned char)*keyCount);
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81 // keys=SDL_GetKeyState(&keyCount);
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84 void CInputTask::Stop()
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88 memset(keys, 0, 256);
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89 memset(oldKeys, 0, 256);
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