1 #include "Playground.h"
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3 #include "Engine/engine.h"
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4 #include "Engine/VideoUpdate.h"
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5 #include "SchemeReader.h"
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13 Playground::Playground(CKernel* kernel) : ITask(kernel) { }
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15 bool Playground::Start()
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23 D3DXCreateSprite(d3ddev, &d3dspt); // create the Direct3D Sprite object
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24 res = D3DXCreateFont(d3ddev, 15, 10, 0, 1, false, 0, OUT_TT_ONLY_PRECIS, 0, 0, L"times new roman", &font);
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29 case D3DERR_INVALIDCALL:
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32 case D3DXERR_INVALIDDATA:
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43 res = D3DXCreateTextureFromFile(d3ddev, L"data/field0.png", &background);
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44 //res = D3DXCreateTextureFromFile(d3ddev, L"data/tiles0.png", &foreground);
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45 res = D3DXCreateTextureFromFileEx(d3ddev, L"data/tiles0.png", D3DX_DEFAULT, D3DX_DEFAULT, 1, 0, D3DFMT_UNKNOWN,
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46 D3DPOOL_DEFAULT ,D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_ARGB(0, 248, 0, 248), NULL, NULL, &foreground);
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51 case D3DERR_NOTAVAILABLE:
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54 case D3DERR_OUTOFVIDEOMEMORY:
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57 case D3DERR_INVALIDCALL:
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60 case D3DXERR_INVALIDDATA:
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72 // init playing field
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73 SchemeReader *scheme = new SchemeReader("Data/schemes/BASIC.SCH");
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75 CMMPointer<Sprite> tile_sprite = this->getKernel()->getSpriteManager()->getSprite(SPR_TILE);
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76 // put in non-destructible blocks
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77 for (int col=0; col<PLAYGROUND_COLS; col++)
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79 for (int row=0; row<PLAYGROUND_ROWS; row++)
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82 switch(scheme->PlayField[row*PLAYGROUND_NUMFIELD_X+col]) {
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84 subsprite = SPR_SUB_BRICK;
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87 subsprite = SPR_SUB_SOLID;
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90 if (subsprite != -1)
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91 field[col][row] = new Tile(tile_sprite, subsprite, col, row);
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93 field[col][row] = NULL;
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97 // put in desctructible blocks with chance 90%
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98 for (int i=0; i<PLAYGROUND_COLS; i+=2)
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99 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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100 if ((double)rand()/RAND_MAX <= 0.9) field[i][j] = new Tile(foreground, 0, i, j);
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101 for (int i=1; i<PLAYGROUND_COLS; i+=2)
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102 for (int j=0; j<PLAYGROUND_ROWS; j+=2)
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103 if ((double)rand()/RAND_MAX <= 0.9) field[i][j] = new Tile(foreground, 0, i, j);
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106 bomberman = new Bomberman(20, 66);
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107 if (field[0][0] != NULL)
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109 delete field[0][0];
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110 field[0][0] = NULL;
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112 if (field[1][0] != NULL)
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114 delete field[1][0];
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115 field[1][0] = NULL;
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117 if (field[0][1] != NULL)
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119 delete field[0][1];
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120 field[0][1] = NULL;
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123 old_counter = GetTickCount();
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127 void Playground::Update()
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129 CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);
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131 s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(255, 255, 255, 255));
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132 for (int i=0; i<PLAYGROUND_COLS; ++i)
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134 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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136 if (field[i][j] != NULL) field[i][j]->Draw();
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141 bomberman->Update();
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142 if (CInputTask::keyDown(DIK_RIGHT)) this->move_right();
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143 if (CInputTask::keyDown(DIK_LEFT)) this->move_left();
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144 if (CInputTask::keyDown(DIK_UP)) this->move_up();
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145 if (CInputTask::keyDown(DIK_DOWN)) this->move_down();
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148 d3dspt->End(); // end sprite drawing
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151 RECT rect = {10,10,400,36};
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153 DWORD new_counter = GetTickCount();
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154 DWORD tmp = new_counter-old_counter;
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155 double tmp2 = 1 / (double(tmp) / 1000.0f);
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157 _itoa_s(0, buf, 5, 10);
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160 //_gcvt_s(buf, 105, tmp2, 4);
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161 sprintf(buf, "%2.2f", tmp2);
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162 font->DrawTextA(NULL, (char *)&buf, -1, &rect, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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165 RECT rect2 = {210,10,300,36};
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166 sprintf(buf, "(%d, %d)", bomberman->getX(), bomberman->getY());
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167 font->DrawTextA(NULL, (char *)&buf, -1, &rect2, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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169 //draw bomberman_array position
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170 RECT rect3 = {310,10,500,36};
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171 sprintf(buf, "(%d, %d) - (%d,%d)", bomberman->getFieldCenterX(), bomberman->getFieldCenterY(), bomberman->getOffsetX(), bomberman->getOffsetY());
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172 font->DrawTextA(NULL, (char *)&buf, -1, &rect3, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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175 old_counter = GetTickCount();
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178 void Playground::Stop()
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180 for (int i=0; i<PLAYGROUND_COLS; ++i)
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181 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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182 if (field[i][j] != NULL) delete field[i][j];
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184 if (bomberman != NULL) delete bomberman;
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186 if (background != NULL) background->Release();
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187 if (foreground != NULL) foreground->Release();
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188 if (d3dspt != NULL) d3dspt->Release();
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189 if (font != NULL) font->Release();
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193 void Playground::move_down()
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195 // first check to stay within the playground
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196 if ((bomberman->getY() + bomberman->getHeight()) < (PLAYGROUND_BORDER_TOP + FIELD_UNIT_HEIGHT * PLAYGROUND_ROWS))
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198 int array_x = bomberman->getFieldCenterX();
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199 int array_left = array_x-1;
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200 int array_right = array_x+1;
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201 int array_y = bomberman->getFieldCenterY();
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202 int array_below = array_y+1;
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204 if ((array_below <= PLAYGROUND_ROWS) && (field[array_x][array_below] == NULL) &&
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205 (bomberman->getOffsetX() == 0))//center of field
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207 //bomberman->move_to(array_x, array_below);
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208 bomberman->move_to_direction(S);
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211 //special cases for down-left :P
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212 if ((field[array_x][array_below] == NULL) && (bomberman->getOffsetX() == 10) && (bomberman->getOffsetY()%2 == 1))
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214 bomberman->move_to_direction(SW);
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217 if ((field[array_x][array_below] == NULL) && (bomberman->getOffsetX() == 12) && (bomberman->getOffsetY() == 0))
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219 bomberman->move_to_direction(SW);
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223 //directly above (according to getCenterX), offset 0-18, down left
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224 if ((field[array_x][array_below] == NULL) &&
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225 (bomberman->getOffsetX() >= (FIELD_UNIT_HEIGHT/3)))
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227 bomberman->move_to_direction(SWW);
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230 if ((field[array_x][array_below] == NULL) &&
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231 (bomberman->getOffsetX() < (FIELD_UNIT_HEIGHT/3)))
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233 bomberman->move_to_direction(SSW);
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236 //offset 20-36 = down left
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237 if ((field[array_left][array_below] == NULL) && (field[array_x][array_below] != NULL) &&
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238 (bomberman->getOffsetX() >= (FIELD_UNIT_WIDTH/2)) && (bomberman->getOffsetX() < FIELD_UNIT_WIDTH-2))
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240 bomberman->move_to_direction(SWW);
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243 //offset 4-18 = down right
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244 if ((field[array_right][array_below] == NULL) && (field[array_x][array_below] != NULL) &&
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245 (bomberman->getOffsetX() < (FIELD_UNIT_WIDTH/2)) && (bomberman->getOffsetX() > 2))
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247 bomberman->move_to_direction(SEE);
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250 //directly above (according to getCenterX), offset 20-38, down right
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251 if ((field[array_x][array_below] == NULL) &&
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252 (bomberman->getOffsetX() >= (FIELD_UNIT_WIDTH-FIELD_UNIT_HEIGHT/3)))
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254 bomberman->move_to_direction(SEE);
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257 if ((field[array_x][array_below] == NULL))
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259 bomberman->move_to_direction(SSE);
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264 void Playground::move_up()
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266 // first check to stay within the playground
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267 if (bomberman->getY() > PLAYGROUND_BORDER_TOP)
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269 int array_x = bomberman->getFieldCenterX();
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270 int array_left = array_x-1;
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271 int array_right = array_x+1;
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272 int array_y = bomberman->getFieldCenterY();
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273 int array_above = array_y-1;
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275 if ((array_above == -1) || (field[array_x][array_above] == NULL))
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277 bomberman->move_to(array_x, array_above);
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280 if ((field[array_left][array_above] == NULL) && (field[array_x][array_above] != NULL) &&
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281 (bomberman->getCenterX()-PLAYGROUND_BORDER_LEFT < (array_x*40+20)))//linkerkant van midden
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283 bomberman->move_to(array_left, array_above);
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286 if ((field[array_right][array_above] == NULL) && (field[array_x][array_above] != NULL) &&
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287 (bomberman->getCenterX()-PLAYGROUND_BORDER_LEFT > (array_x*40+20)))//rechts van midden
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289 bomberman->move_to(array_right, array_above);
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295 void Playground::move_left()
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297 // first check to stay within the playground
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298 if (bomberman->getX() > PLAYGROUND_BORDER_LEFT)
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300 int array_x = bomberman->getFieldCenterX();
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301 int array_left = array_x-1;
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302 int array_y = bomberman->getFieldCenterY();
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303 int array_below = array_y+1;
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304 int array_above = array_y-1;
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306 if ((array_left == -1) || (field[array_left][array_y] == NULL))
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308 bomberman->move_to(array_left, array_y);
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311 if ((field[array_left][array_above] == NULL) && (field[array_left][array_y] != NULL) &&
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312 (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP < (array_y*36+18)))
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314 bomberman->move_to(array_left, array_above);
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317 if ((field[array_left][array_below] == NULL) && (field[array_left][array_y] != NULL) &&
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318 (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP > (array_y*36+18)))
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320 bomberman->move_to(array_left, array_below);
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326 void Playground::move_right()
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328 // first check to stay within the playground
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329 if ((bomberman->getX() + bomberman->getWidth()) < (20 + 40 * PLAYGROUND_COLS))
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330 { // i can go right
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331 int array_x = bomberman->getFieldCenterX();
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332 int array_right = array_x+1;
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333 int array_y = bomberman->getFieldCenterY();
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334 int array_below = array_y+1;
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335 int array_above = array_y-1;
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337 if ((array_right < PLAYGROUND_COLS) && (field[array_right][array_y] == NULL))
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339 bomberman->move_to(array_right, array_y);
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342 if ((field[array_right][array_above] == NULL) && (field[array_right][array_y] != NULL) && (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP < (array_y*36+18)))
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344 bomberman->move_to(array_right, array_above);
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347 if ((field[array_right][array_below] == NULL) && (field[array_right][array_y] != NULL) && (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP > (array_y*36+18)))
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349 bomberman->move_to(array_right, array_below);
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355 // =============================================
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357 // =============================================
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359 Bomberman::Bomberman(int xloc, int yloc)
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362 HRESULT res = D3DXCreateTextureFromFile(d3ddev, L"data/powkick.png", &texture);
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363 if (res != D3D_OK) texture = NULL;
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369 Bomberman::~Bomberman()
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372 if (texture != NULL) texture->Release();
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376 void Bomberman::Update()
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379 D3DXVECTOR3 center(0.0f, 0.0f, 0.0f); // center at the upper-left corner
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380 D3DXVECTOR3 position((FLOAT)x, (FLOAT)y, 0.0f); // position at 50, 50 with no depth
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381 RECT rect = {0,0,40,36};
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382 d3dspt->Draw(texture, &rect, ¢er, &position, D3DCOLOR_XRGB(255,255,255));
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386 void Bomberman::move(int xloc, int yloc)
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392 int Bomberman::getY()
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397 int Bomberman::getX()
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402 int Bomberman::getHeight()
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407 int Bomberman::getWidth()
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412 int Bomberman::getCenterX()
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414 return (this->getX()+(FIELD_UNIT_WIDTH/2));
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417 int Bomberman::getCenterY()
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419 return (this->getY()+(FIELD_UNIT_HEIGHT/2));
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422 int Bomberman::getOffsetX()
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424 return (this->getX()- PLAYGROUND_BORDER_LEFT) % FIELD_UNIT_WIDTH;
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427 int Bomberman::getOffsetY()
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429 return (this->getY()- PLAYGROUND_BORDER_TOP) % FIELD_UNIT_HEIGHT;
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432 int Bomberman::getFieldCenterX()
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434 return (this->getCenterX() - PLAYGROUND_BORDER_LEFT)/FIELD_UNIT_WIDTH;
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437 int Bomberman::getFieldCenterY()
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439 return (this->getCenterY() - PLAYGROUND_BORDER_TOP)/FIELD_UNIT_HEIGHT;
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442 void Bomberman::move_to(int xloc, int yloc)
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445 float center_x = (xloc-1)*40+20+20;
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446 float center_y = (yloc-1)*36+66+18;
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447 float dist_x = center_x - this->x;
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448 float dist_y = center_y - this->y;
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450 double dist = sqrt(dist_x*dist_x + dist_y*dist_y);
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452 int x_move = (xloc*FIELD_UNIT_WIDTH+PLAYGROUND_BORDER_LEFT) - x;
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453 int y_move = (yloc*FIELD_UNIT_HEIGHT+PLAYGROUND_BORDER_TOP) - y;
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455 if ((x_move == 0) && (y_move > 0)) this->move(0,2);
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456 if ((x_move == 0) && (y_move < 0)) this->move(0,-2);
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457 if ((y_move == 0) && (x_move > 0)) this->move(2,0);
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458 if ((y_move == 0) && (x_move < 0)) this->move(-2,0);
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459 if ((x_move < 0) && (y_move < 0)) this->move(-1,-1);
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460 if ((x_move < 0) && (y_move > 0)) this->move(-1,1);
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461 if ((x_move > 0) && (y_move < 0)) this->move(1,-1);
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462 if ((x_move > 0) && (y_move > 0)) this->move(1,1);
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465 void Bomberman::move_to_direction(TMoveDirection dir)
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469 case N: this->move(0,-2); break;
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470 case NNE: this->move(1,-2); break;
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471 case NE: this->move(1,-1); break;
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472 case NEE: this->move(2,-1); break;
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473 case E: this->move(2,0); break;
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474 case SEE: this->move(2,1); break;
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475 case SE: this->move(1,1); break;
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476 case SSE: this->move(1,2); break;
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477 case S: this->move(0,2); break;
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478 case SSW: this->move(-1,2); break;
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479 case SW: this->move(-1,1); break;
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480 case SWW: this->move(-2,1); break;
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481 case W: this->move(-2,0); break;
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482 case NWW: this->move(-2,-1); break;
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483 case NW: this->move(-1,-1); break;
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484 case NNW: this->move(-1,-2); break;
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488 // =============================================
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490 // =============================================
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492 Tile::Tile(const CMMPointer<Sprite> &sprite, int subsprite, int col, int row)
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494 this->sprite = sprite;
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497 this->subsprite = subsprite;
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505 this->sprite->blit(
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506 PLAYGROUND_BORDER_LEFT + this->col * FIELD_UNIT_WIDTH,
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507 PLAYGROUND_BORDER_TOP + this->row * FIELD_UNIT_HEIGHT,
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508 1.0, 1.0, this->subsprite, 0, COLOUR_RGBA(255, 255, 255, 255)
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511 D3DXVECTOR3 center(0.0f, 0.0f, 0.0f); // center at the upper-left corner
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512 D3DXVECTOR3 position((FLOAT)PLAYGROUND_BORDER_LEFT+subitem_width*col, (FLOAT)PLAYGROUND_BORDER_TOP+subitem_height*row, 0.0f); // position at 50, 50 with no depth
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513 RECT rect = {tex_num*subitem_width,0,(tex_num+1)*subitem_width,subitem_height};
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514 d3dspt->Draw(texture, &rect, ¢er, &position, D3DCOLOR_ARGB(255, 255,255,255));
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