X-Git-Url: https://git.stderr.nl/gitweb?p=rodin%2Fchimara.git;a=blobdiff_plain;f=libchimara%2Fhyperlink.c;h=a2795bdc83fb0861e598a3adaa626d1fcb04c884;hp=e58f9818f8d58c8310ff2b000cd533ea630e76d0;hb=96eba2611d3efe92e3cb22745cb2eca26fafc6c6;hpb=3d231460ccf8a570d0ad99152a0181af50f5786f diff --git a/libchimara/hyperlink.c b/libchimara/hyperlink.c index e58f981..a2795bd 100644 --- a/libchimara/hyperlink.c +++ b/libchimara/hyperlink.c @@ -8,13 +8,8 @@ extern GPrivate *glk_data_key; * glk_set_hyperlink: * @linkval: Set to nonzero to initiate hyperlink mode. Set to zero to disengage. * - * Use this function to create hyperlinks in a textbuffer. It sets the current stream - * to hyperlink mode, after which text will become a hyperlink until hyperlink mode - * is turned off. If the current stream does not write to a textbuffer window, this function - * does nothing. - * - * You can request hyperlink events with glk_request_hyperlink_event() to react - * to clicks on the link. + * This call sets the current link value in the current output stream. See + * glk_set_hyperlink_stream(). */ void glk_set_hyperlink(glui32 linkval) @@ -27,20 +22,39 @@ glk_set_hyperlink(glui32 linkval) /** * glk_set_hyperlink_stream: * @str: The stream to set the hyperlink mode on. - * @linkval: Set to nonzero to initiate hyperlink mode. Set to zero to disengage. + * @linkval: Set to non-zero to initiate hyperlink mode. Set to zero to + * disengage. + * + * This call sets the current link value on the specified output stream. A link + * value is any non-zero integer; zero indicates no link. Subsequent text output + * is considered to make up the body of the link, which continues until the link + * value is changed (or set to zero). * - * Use this function to create hyperlinks in a textbuffer. It sets a stream to a textbuffer - * window to hyperlink mode, after which text will become a hyperlink until hyperlink mode - * is turned off. Calling this function on a stream that does not write to a textbuffer does - * nothing. + * Note that it is almost certainly useless to change the link value of a stream + * twice with no intervening text. The result will be a zero-length link, which + * the player probably cannot see or select; the library may optimize it out + * entirely. * - * You can request hyperlink events with glk_request_hyperlink_event() to react - * to clicks on the link. + * Setting the link value of a stream to the value it already has, has no + * effect. + * + * If the library supports images, they take on the current link value as they + * are output, just as text does. The player can select an image in a link just + * as he does text. (This includes margin-aligned images, which can lead to some + * peculiar situations, since a right-margin image may not appear directly + * adjacent to the text it was output with.) + * + * The library will attempt to display links in some distinctive way (and it + * will do this whether or not hyperlink input has actually been requested for + * the window). Naturally, blue underlined text is most likely. Link images may + * not be distinguished from non-link images, so it is best not to use a + * particular image both ways. */ void glk_set_hyperlink_stream(strid_t str, glui32 linkval) { g_return_if_fail(str != NULL); + g_return_if_fail(str->type == STREAM_TYPE_WINDOW); g_return_if_fail(str->window != NULL); g_return_if_fail(str->window->type == wintype_TextBuffer); @@ -97,6 +111,28 @@ hyperlink_block_event_handler(gpointer key, gpointer value, gpointer user_data) g_signal_handler_block(link->tag, link->event_handler); } +/** + * glk_request_hyperlink_event: + * @win: The window to request a hyperlink event on. + * + * This call works like glk_request_char_event(), glk_request_line_event() and + * glk_request_mouse_event(). A pending request on a window remains pending + * until the player selects a link, or the request is cancelled. + * + * A window can have hyperlink input and mouse, character, or line input pending + * at the same time. However, if hyperlink and mouse input are requested at the + * same time, the library may not provide an intuitive way for the player to + * distingish which a mouse click represents. Therefore, this combination should + * be avoided. + * + * When a link is selected in a window with a pending request, glk_select() will + * return an event of type %evtype_Hyperlink. In the event structure, @win tells + * what window the event came from, and @val1 gives the (non-zero) link value. + * + * If no hyperlink request is pending in a window, the library will ignore + * attempts to select a link. No %evtype_Hyperlink event will be generated + * unless it has been requested. + */ void glk_request_hyperlink_event(winid_t win) { @@ -108,6 +144,13 @@ glk_request_hyperlink_event(winid_t win) } +/** + * glk_cancel_hyperlink_event: + * @win: The window in which to cancel the hyperlink event request. + * + * This call works like glk_cancel_char_event(), glk_cancel_line_event(), and + * glk_cancel_mouse_event(). See glk_request_hyperlink_event(). + */ void glk_cancel_hyperlink_event(winid_t win) {