X-Git-Url: https://git.stderr.nl/gitweb?p=rodin%2Fchimara.git;a=blobdiff_plain;f=libchimara%2Fgraphics.c;h=12a42b2e268fdb4684e84c4fe909baac5768fa15;hp=2b2258d934e959c8e7c101c612d38faa8ea76ac8;hb=0035771513d5c47d963858ef3f31da3ac28f7fc2;hpb=40c961bdf2523ebdcb6717f2537f97156fd19ab4 diff --git a/libchimara/graphics.c b/libchimara/graphics.c index 2b2258d..12a42b2 100644 --- a/libchimara/graphics.c +++ b/libchimara/graphics.c @@ -169,6 +169,32 @@ image_cache_find(struct image_info* to_find) return NULL; /* No match found */ } +/** + * glk_image_get_info: + * @image: An image resource number. + * @width: Pointer to a location at which to store the image's width. + * @height: Pointer to a location at which to store the image's height. + * + * This gets information about the image resource with the given identifier. It + * returns %TRUE if there is such an image, and %FALSE if not. You can also pass + * pointers to width and height variables; if the image exists, the variables + * will be filled in with the width and height of the image, in pixels. (You can + * pass %NULL for either width or height if you don't care about that + * information.) + * + * + * You should always use this function to measure the size of images when you + * are creating your display. Do this even if you created the images, and you + * know how big they should be. This is because images may be + * scaled in translating from one platform to another, or even from one + * machine to another. A Glk library might display all images larger than + * their original size, because of screen resolution or player preference. + * Images will be scaled proportionally, but you still need to call + * glk_image_get_info() to determine their absolute size. + * + * + * Returns: %TRUE if @image is a valid identifier, %FALSE if not. + */ glui32 glk_image_get_info(glui32 image, glui32 *width, glui32 *height) { @@ -190,6 +216,34 @@ glk_image_get_info(glui32 image, glui32 *width, glui32 *height) return TRUE; } +/** + * glk_image_draw: + * @win: A graphics or text buffer window. + * @image: An image resource number. + * @val1: The x coordinate at which to draw the image (if @win is a graphics + * window); or, an image + * alignment constant (if @win is a text window). + * @val2: The y coordinate at which to draw the image (if @win is a graphics + * window); this parameter is ignored if @win is a text buffer window. + * + * This draws the given image resource in the given window. The position of the + * image is given by @val1 and @val2, but their meaning varies depending on what + * kind of window you are drawing in. See Graphics in Graphics + * Windows and Graphics + * in Text Buffer Windows. + * + * This function returns a flag indicating whether the drawing operation + * succeeded. + * + * A %FALSE result can occur for many reasons. The image data might be + * corrupted; the library may not have enough memory to operate; there may be + * no image with the given identifier; the window might not support image + * display; and so on. + * + * + * Returns: %TRUE if the operation succeeded, %FALSE if not. + */ glui32 glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2) { @@ -228,7 +282,29 @@ glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2) return TRUE; } - +/** + * glk_image_draw_scaled: + * @win: A graphics or text buffer window. + * @image: An image resource number. + * @val1: The x coordinate at which to draw the image (if @win is a graphics + * window); or, an image + * alignment constant (if @win is a text window). + * @val2: The y coordinate at which to draw the image (if @win is a graphics + * window); this parameter is ignored if @win is a text buffer window. + * @width: The width of the image. + * @height: The height of the image. + * + * This is similar to glk_image_draw(), but it scales the image to the given + * @width and @height, instead of using the image's standard size. (You can + * measure the standard size with glk_image_get_info().) + * + * If @width or @height is zero, nothing is drawn. Since those arguments are + * unsigned integers, they cannot be negative. If you pass in a negative number, + * it will be interpreted as a very large positive number, which is almost + * certain to end badly. + * + * Returns: %TRUE if the operation succeeded, %FALSE otherwise. + */ glui32 glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, glui32 width, glui32 height) { @@ -286,11 +362,51 @@ glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, glui3 return TRUE; } +/** + * glk_window_set_background_color: + * @win: A graphics window. + * @color: a 32-bit RGB color value. + * + * This sets the window's background color. It does not change what is currently + * displayed; it only affects subsequent clears and resizes. The initial + * background color of each window is white. + * + * Colors are encoded in a 32-bit value: the top 8 bits must be zero, the next 8 + * bits are the red value, the next 8 bits are the green value, and the bottom 8 + * bits are the blue value. Color values range from 0 to 255. + * + * So 0x00000000 is black, 0x00FFFFFF is white, and + * 0x00FF0000 is bright red. + * + * + * + * This function may only be used with graphics windows. To set background + * colors in a text window, use text styles with color hints; see Styles. + * + */ void -glk_window_set_background_color(winid_t win, glui32 color) { +glk_window_set_background_color(winid_t win, glui32 color) +{ + VALID_WINDOW(win, return); + g_return_if_fail(win->type == wintype_Graphics); + win->background_color = color; } +/** + * glk_window_fill_rect: + * @win: A graphics window. + * @color: A 32-bit RGB color value, see glk_window_set_background_color(). + * @left: The x coordinate of the top left corner of the rectangle. + * @top: The y coordinate of the top left corner of the rectangle. + * @width: The width of the rectangle. + * @height: The height of the rectangle. + * + * This fills the given rectangle with the given color. It is legitimate for + * part of the rectangle to fall outside the window. If width or height is zero, + * nothing is drawn. + */ void glk_window_fill_rect(winid_t win, glui32 color, glsi32 left, glsi32 top, glui32 width, glui32 height) { @@ -308,6 +424,19 @@ glk_window_fill_rect(winid_t win, glui32 color, glsi32 left, glsi32 top, glui32 gdk_threads_leave(); } +/** + * glk_window_erase_rect: + * @win: A graphics window. + * @left: The x coordinate of the top left corner of the rectangle. + * @top: The y coordinate of the top left corner of the rectangle. + * @width: The width of the rectangle. + * @height: The height of the rectangle. + * + * This fills the given rectangle with the window's background color. + * + * You can also fill an entire graphics window with its background color by + * calling glk_window_clear(). + */ void glk_window_erase_rect(winid_t win, glsi32 left, glsi32 top, glui32 width, glui32 height) {