Created open game functionality in the player. Fix #37.
[rodin/chimara.git] / tests / main.c
index 605a5762e29cd2a4762f48707c7d0ee41cf08fe8..82c92bf1a073a3fc474efa32e7edcea1b808203c 100644 (file)
 #include <glib/gi18n.h>
 #include <gtk/gtk.h>
 
-#include "callbacks.h"
 #include "error.h"
 #include <libchimara/chimara-glk.h>
+#include <libchimara/chimara-if.h>
 
 /* Global pointers to widgets */
 GtkBuilder *builder = NULL;
+GtkUIManager *uimanager = NULL;
 GtkWidget *window = NULL;
 GtkWidget *glk = NULL;
 
@@ -61,22 +62,76 @@ on_stopped(ChimaraGlk *glk)
     g_printerr("Stopped!\n");
 }
 
+static void
+on_command(ChimaraGlk *glk, gchar *input, gchar *response)
+{
+       gchar *ellipsized = g_strdelimit(g_strndup(response, 20), "\n", ' ');
+       g_print("%s - %s%s\n", input, ellipsized, 
+               (strlen(ellipsized) < strlen(response))? "..." : "");
+       g_free(ellipsized);
+}
+
+static GObject *
+load_object(const gchar *name)
+{
+       GObject *retval;
+       if( (retval = gtk_builder_get_object(builder, name)) == NULL) {
+               error_dialog(NULL, NULL, "Error while getting object '%s'", name);
+               g_error("Error while getting object '%s'", name);
+       }
+       return retval;
+}
+
 static void
 create_window(void)
 {
-       if( (window = GTK_WIDGET(gtk_builder_get_object(builder, "gargoyle-gtk"))) == NULL ) {
-               error_dialog(NULL, NULL, "Error while getting main window object");
+       GError *error = NULL;
+
+       builder = gtk_builder_new();
+       if( !gtk_builder_add_from_file(builder, PACKAGE_SRC_DIR "/chimara.ui", &error) ) {
+               error_dialog(NULL, error, "Error while building interface: ");  
                return;
        }
 
-       gtk_builder_connect_signals(builder, NULL);
+       window = GTK_WIDGET(load_object("chimara"));
+       GtkActionGroup *actiongroup = GTK_ACTION_GROUP(load_object("actiongroup"));
+
+       /* Add all the actions to the action group. This for-loop is a temporary fix
+       and can be removed once Glade supports adding actions and accelerators to an
+       action group. */
+       const gchar *actions[] = { 
+               "game", "",
+               "open", "<ctrl>F7", 
+               "save", NULL, /* NULL means use stock accelerator */
+               "quit", NULL,
+               "hint", "",
+               "char_input", "",
+               "char_input2", "",
+               NULL
+       };
+       const gchar **ptr;
+       for(ptr = actions; *ptr; ptr += 2)
+               gtk_action_group_add_action_with_accel(actiongroup, GTK_ACTION(load_object(ptr[0])), ptr[1]);
+
+       uimanager = gtk_ui_manager_new();
+       if( !gtk_ui_manager_add_ui_from_file(uimanager, PACKAGE_SRC_DIR "/chimara.menus", &error) ) {
+               error_dialog(NULL, error, "Error while building interface: ");
+               return;
+       }
        
-       glk = chimara_glk_new();
-       g_object_set(glk, "border-width", 6, "spacing", 6, NULL);
-       chimara_glk_set_default_font_string(CHIMARA_GLK(glk), "Sans 11");
-       chimara_glk_set_monospace_font_string(CHIMARA_GLK(glk), "Monospace 10");
+       glk = chimara_if_new();
+       //chimara_if_set_preferred_interpreter( CHIMARA_IF(glk), CHIMARA_IF_FORMAT_Z8, CHIMARA_IF_INTERPRETER_NITFOL);
+
+       g_object_set(glk, 
+               "border-width", 6, 
+               "spacing", 6,
+               "ignore-errors", TRUE,
+               NULL);
+       chimara_glk_set_default_font_string(CHIMARA_GLK(glk), "Serif 12");
+       chimara_glk_set_monospace_font_string(CHIMARA_GLK(glk), "Monospace 12");
        g_signal_connect(glk, "started", G_CALLBACK(on_started), NULL);
        g_signal_connect(glk, "stopped", G_CALLBACK(on_stopped), NULL);
+       g_signal_connect(glk, "command", G_CALLBACK(on_command), NULL);
        
        GtkBox *vbox = GTK_BOX( gtk_builder_get_object(builder, "vbox") );                      
        if(vbox == NULL)
@@ -85,7 +140,15 @@ create_window(void)
                return;
        }
 
+       gtk_ui_manager_insert_action_group(uimanager, actiongroup, 0);
+       GtkWidget *menubar = gtk_ui_manager_get_widget(uimanager, "/menubar");
+       GtkWidget *toolbar = gtk_ui_manager_get_widget(uimanager, "/toolbar");
+
        gtk_box_pack_end(vbox, glk, TRUE, TRUE, 0);
+       gtk_box_pack_start(vbox, menubar, FALSE, FALSE, 0);
+       gtk_box_pack_start(vbox, toolbar, FALSE, FALSE, 0);
+       
+       gtk_builder_connect_signals(builder, glk);
 }
 
 int
@@ -101,27 +164,26 @@ main(int argc, char *argv[])
 
        if( !g_thread_supported() )
                g_thread_init(NULL);
-
        gdk_threads_init();
-    
-       gtk_set_locale();
        gtk_init(&argc, &argv);
 
-       builder = gtk_builder_new();
-       if( !gtk_builder_add_from_file(builder, "chimara.ui", &error) ) {
-               error_dialog(NULL, error, "Error while building interface: ");  
-               return 1;
-       }
-
        create_window();
        gtk_widget_show_all(window);
 
        g_object_unref( G_OBJECT(builder) );
+       g_object_unref( G_OBJECT(uimanager) );
+
+       if(argc < 2) {
+               error_dialog(GTK_WINDOW(window), NULL, "Must provide a game file");
+               return 1;
+       }
+       
+    if( !chimara_if_run_game(CHIMARA_IF(glk), argv[1], &error) ) {
+               error_dialog(GTK_WINDOW(window), error, "Error starting Glk library: ");
+               return 1;
+       }
+       //chimara_glk_run( CHIMARA_GLK(glk), ".libs/multiwin.so", argc, argv, NULL);
 
-    if( !chimara_glk_run(CHIMARA_GLK(glk), ".libs/first.so", &error) ) {
-        error_dialog(GTK_WINDOW(window), error, "Error starting Glk library: ");
-        return 1;
-    }
 
     gdk_threads_enter();
        gtk_main();