* On a second thought: rename client to player
[rodin/chimara.git] / player / main.c
diff --git a/player/main.c b/player/main.c
new file mode 100644 (file)
index 0000000..b86badd
--- /dev/null
@@ -0,0 +1,170 @@
+/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
+/*
+ * main.c
+ * Copyright (C) Philip en Marijn 2008 <>
+ * 
+ * main.c is free software copyrighted by Philip en Marijn.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ * 3. Neither the name ``Philip en Marijn'' nor the name of any other
+ *    contributor may be used to endorse or promote products derived
+ *    from this software without specific prior written permission.
+ * 
+ * main.c IS PROVIDED BY Philip en Marijn ``AS IS'' AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED.  IN NO EVENT SHALL Philip en Marijn OR ANY OTHER CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <string.h>
+#include <stdio.h>
+
+#include <glib.h>
+#include <glib/gi18n.h>
+#include <gtk/gtk.h>
+
+#include "error.h"
+#include <libchimara/chimara-glk.h>
+#include <libchimara/chimara-if.h>
+
+/* Global pointers to widgets */
+GtkBuilder *builder = NULL;
+GtkUIManager *uimanager = NULL;
+GtkWidget *window = NULL;
+GtkWidget *glk = NULL;
+
+static GObject *
+load_object(const gchar *name)
+{
+       GObject *retval;
+       if( (retval = gtk_builder_get_object(builder, name)) == NULL) {
+               error_dialog(NULL, NULL, "Error while getting object '%s'", name);
+               g_error("Error while getting object '%s'", name);
+       }
+       return retval;
+}
+
+static void
+create_window(void)
+{
+       GError *error = NULL;
+
+       builder = gtk_builder_new();
+       if( !gtk_builder_add_from_file(builder, PACKAGE_SRC_DIR "/chimara.ui", &error) ) {
+               error_dialog(NULL, error, "Error while building interface: ");  
+               return;
+       }
+
+       window = GTK_WIDGET(load_object("chimara"));
+       GtkActionGroup *actiongroup = GTK_ACTION_GROUP(load_object("actiongroup"));
+
+       /* Add all the actions to the action group. This for-loop is a temporary fix
+       and can be removed once Glade supports adding actions and accelerators to an
+       action group. */
+       const gchar *actions[] = { 
+               "game", "",
+               "open", "<ctrl>F7", 
+               "save", NULL, /* NULL means use stock accelerator */
+               "quit", NULL,
+               "hint", "",
+               "char_input", "",
+               "char_input2", "",
+               NULL
+       };
+       const gchar **ptr;
+       for(ptr = actions; *ptr; ptr += 2)
+               gtk_action_group_add_action_with_accel(actiongroup, GTK_ACTION(load_object(ptr[0])), ptr[1]);
+
+       uimanager = gtk_ui_manager_new();
+       if( !gtk_ui_manager_add_ui_from_file(uimanager, PACKAGE_SRC_DIR "/chimara.menus", &error) ) {
+               error_dialog(NULL, error, "Error while building interface: ");
+               return;
+       }
+       
+       glk = chimara_if_new();
+       //chimara_if_set_preferred_interpreter( CHIMARA_IF(glk), CHIMARA_IF_FORMAT_Z8, CHIMARA_IF_INTERPRETER_NITFOL);
+
+       g_object_set(glk, 
+               "border-width", 6, 
+               "spacing", 6,
+               "ignore-errors", TRUE,
+               NULL);
+       chimara_glk_set_default_font_string(CHIMARA_GLK(glk), "Serif 12");
+       chimara_glk_set_monospace_font_string(CHIMARA_GLK(glk), "Monospace 12");
+       
+       GtkBox *vbox = GTK_BOX( gtk_builder_get_object(builder, "vbox") );                      
+       if(vbox == NULL)
+       {
+               error_dialog(NULL, NULL, "Could not find vbox");
+               return;
+       }
+
+       gtk_ui_manager_insert_action_group(uimanager, actiongroup, 0);
+       GtkWidget *menubar = gtk_ui_manager_get_widget(uimanager, "/menubar");
+       GtkWidget *toolbar = gtk_ui_manager_get_widget(uimanager, "/toolbar");
+
+       gtk_box_pack_end(vbox, glk, TRUE, TRUE, 0);
+       gtk_box_pack_start(vbox, menubar, FALSE, FALSE, 0);
+       gtk_box_pack_start(vbox, toolbar, FALSE, FALSE, 0);
+       
+       gtk_builder_connect_signals(builder, glk);
+}
+
+int
+main(int argc, char *argv[])
+{
+       GError *error = NULL;
+
+#ifdef ENABLE_NLS
+       bindtextdomain(GETTEXT_PACKAGE, PACKAGE_LOCALE_DIR);
+       bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
+       textdomain(GETTEXT_PACKAGE);
+#endif
+
+       if( !g_thread_supported() )
+               g_thread_init(NULL);
+       gdk_threads_init();
+       gtk_init(&argc, &argv);
+
+       create_window();
+       gtk_widget_show_all(window);
+
+       g_object_unref( G_OBJECT(builder) );
+       g_object_unref( G_OBJECT(uimanager) );
+
+       if(argc < 2) {
+               error_dialog(GTK_WINDOW(window), NULL, "Must provide a game file");
+               return 1;
+       }
+       
+    if( !chimara_if_run_game(CHIMARA_IF(glk), argv[1], &error) ) {
+               error_dialog(GTK_WINDOW(window), error, "Error starting Glk library: ");
+               return 1;
+       }
+
+    gdk_threads_enter();
+       gtk_main();
+       gdk_threads_leave();
+
+       chimara_glk_stop(CHIMARA_GLK(glk));
+       chimara_glk_wait(CHIMARA_GLK(glk));
+
+       return 0;
+}