Fixed problem of player looking for CSS file in a hard-coded location.
[rodin/chimara.git] / libchimara / style.h
index 7b56760fc1fd5a9b4e8af154188f050a9e733887..691643915221de4c3d0cc3f2ce043bb876dc8982 100644 (file)
@@ -3,17 +3,20 @@
 
 #include <gtk/gtk.h>
 #include <glib.h>
-#include <glib/gstdio.h>
-#include <stdio.h>
 #include "glk.h"
-#include "magic.h"
-#include "chimara-glk-private.h"
-#include "stream.h"
-#include "strio.h"
+#include "chimara-glk.h"
 
 G_GNUC_INTERNAL void style_init_textbuffer(GtkTextBuffer *buffer);
 G_GNUC_INTERNAL void style_init_textgrid(GtkTextBuffer *buffer);
-G_GNUC_INTERNAL void style_init();
+G_GNUC_INTERNAL void style_init_more_prompt(winid_t win);
+G_GNUC_INTERNAL void style_init(ChimaraGlk *glk);
+G_GNUC_INTERNAL void reset_default_styles(ChimaraGlk *glk);
+G_GNUC_INTERNAL void copy_default_styles_to_current_styles(ChimaraGlk *glk);
+G_GNUC_INTERNAL GScanner *create_css_file_scanner(void);
+G_GNUC_INTERNAL void scan_css_file(GScanner *scanner, ChimaraGlk *glk);
+G_GNUC_INTERNAL PangoFontDescription *get_current_font(guint32 wintype);
+G_GNUC_INTERNAL GtkTextTag* gtk_text_tag_copy(GtkTextTag *tag);
+G_GNUC_INTERNAL void glkcolor_to_gdkcolor(glui32 val, GdkColor *color);
 
 typedef struct StyleSet {
        GHashTable *text_grid;