+/**
+ * glk_image_draw_scaled:
+ * @win: A graphics or text buffer window.
+ * @image: An image resource number.
+ * @val1: The x coordinate at which to draw the image (if @win is a graphics
+ * window); or, an <link linkend="chimara-imagealign-InlineUp">image
+ * alignment</link> constant (if @win is a text window).
+ * @val2: The y coordinate at which to draw the image (if @win is a graphics
+ * window); this parameter is ignored if @win is a text buffer window.
+ * @width: The width of the image.
+ * @height: The height of the image.
+ *
+ * This is similar to glk_image_draw(), but it scales the image to the given
+ * @width and @height, instead of using the image's standard size. (You can
+ * measure the standard size with glk_image_get_info().)
+ *
+ * If @width or @height is zero, nothing is drawn. Since those arguments are
+ * unsigned integers, they cannot be negative. If you pass in a negative number,
+ * it will be interpreted as a very large positive number, which is almost
+ * certain to end badly.
+ *
+ * Returns: %TRUE if the operation succeeded, %FALSE otherwise.
+ */