Brought documentation up to date
[rodin/chimara.git] / libchimara / chimara-if.c
index fb1d6b52f4a5ad12dddef5c21b809e9bdcbc72b5..7b91830acdce059d12ab64193a28355cbf6c75df 100644 (file)
@@ -9,6 +9,17 @@
 #include "chimara-marshallers.h"
 #include "init.h"
 
+/**
+ * SECTION:chimara-if
+ * @short_description: Widget which plays an interactive fiction game
+ * @stability: Unstable
+ * @include: chimara/chimara-if.h
+ *
+ * The #ChimaraIF widget, given an interactive fiction game file to run, selects
+ * an appropriate interpreter plugin and runs it. Interpreter options are set by
+ * setting properties on the widget.
+ */
+
 static gboolean supported_formats[CHIMARA_IF_NUM_FORMATS][CHIMARA_IF_NUM_INTERPRETERS] = {
        /* Frotz Nitfol Glulxe Git */
        { TRUE,  TRUE,  FALSE, FALSE }, /* Z5 */
@@ -85,9 +96,9 @@ chimara_if_waiting(ChimaraGlk *glk)
 
        gchar *response = g_string_free(priv->response, FALSE);
        priv->response = g_string_new("");
-       
+
        g_signal_emit_by_name(glk, "command", priv->input, response);
-       
+
        g_free(priv->input);
        g_free(response);
        priv->input = NULL;
@@ -97,10 +108,10 @@ static void
 chimara_if_stopped(ChimaraGlk *glk)
 {
        CHIMARA_IF_USE_PRIVATE(glk, priv);
-       
+
        if(priv->input || priv->response->len > 0)
                chimara_if_waiting(glk); /* Send one last command signal */
-       
+
        priv->format = CHIMARA_IF_FORMAT_NONE;
        priv->interpreter = CHIMARA_IF_INTERPRETER_NONE;
 }
@@ -137,7 +148,7 @@ chimara_if_init(ChimaraIF *self)
        priv->random_seed_set = FALSE;
        priv->input = NULL;
        priv->response = g_string_new("");
-       
+
        /* Connect to signals of ChimaraGlk parent */
        g_signal_connect(self, "stopped", G_CALLBACK(chimara_if_stopped), NULL);
        g_signal_connect(self, "waiting", G_CALLBACK(chimara_if_waiting), NULL);
@@ -155,27 +166,35 @@ chimara_if_set_property(GObject *object, guint prop_id, const GValue *value, GPa
     {
        case PROP_PIRACY_MODE:
                PROCESS_FLAG(priv->flags, CHIMARA_IF_PIRACY_MODE, g_value_get_boolean(value));
+               g_object_notify(object, "piracy-mode");
                break;
        case PROP_TANDY_BIT:
                PROCESS_FLAG(priv->flags, CHIMARA_IF_TANDY_BIT, g_value_get_boolean(value));
+               g_object_notify(object, "tandy-bit");
                break;
        case PROP_EXPAND_ABBREVIATIONS:
                PROCESS_FLAG(priv->flags, CHIMARA_IF_EXPAND_ABBREVIATIONS, g_value_get_boolean(value));
+               g_object_notify(object, "expand-abbreviations");
                break;
        case PROP_IGNORE_ERRORS:
                PROCESS_FLAG(priv->flags, CHIMARA_IF_IGNORE_ERRORS, g_value_get_boolean(value));
+               g_object_notify(object, "ignore-errors");
                break;
        case PROP_TYPO_CORRECTION:
                PROCESS_FLAG(priv->flags, CHIMARA_IF_TYPO_CORRECTION, g_value_get_boolean(value));
+               g_object_notify(object, "typo-correction");
                break;
        case PROP_INTERPRETER_NUMBER:
                priv->interpreter_number = g_value_get_uint(value);
+               g_object_notify(object, "interpreter-number");
                break;
        case PROP_RANDOM_SEED:
                priv->random_seed = g_value_get_int(value);
+               g_object_notify(object, "random-seed");
                break;
        case PROP_RANDOM_SEED_SET:
                priv->random_seed_set = g_value_get_boolean(value);
+               g_object_notify(object, "random-seed-set");
                break;
         default:
             G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
@@ -229,9 +248,16 @@ chimara_if_command(ChimaraIF *self, gchar *input, gchar *response)
        /* Default signal handler */
 }
 
-/* G_PARAM_STATIC_STRINGS only appeared in GTK 2.13.0 */
+/* COMPAT: G_PARAM_STATIC_STRINGS only appeared in GTK 2.13.0 */
 #ifndef G_PARAM_STATIC_STRINGS
+
+/* COMPAT: G_PARAM_STATIC_NAME and friends only appeared in GTK 2.8 */
+#if GTK_CHECK_VERSION(2,8,0)
 #define G_PARAM_STATIC_STRINGS (G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB)
+#else
+#define G_PARAM_STATIC_STRINGS (0)
+#endif
+
 #endif
 
 static void
@@ -245,7 +271,16 @@ chimara_if_class_init(ChimaraIFClass *klass)
 
        /* Signals */
        klass->command = chimara_if_command;
-       /* Gtk-Doc for command */
+       /**
+        * ChimaraIF::command:
+        * @self: The widget that received the signal
+        * @input: The command typed into the game
+        * @response: The game's response to the command
+        *
+        * Emitted once for each input-response cycle of an interactive fiction
+        * game. Note that games with nontraditional input systems (i.e. not all
+        * taking place in the same text buffer window) may confuse this signal.
+        */
        chimara_if_signals[COMMAND] = g_signal_new("command",
                G_OBJECT_CLASS_TYPE(klass), 0,
                G_STRUCT_OFFSET(ChimaraIFClass, command), NULL, NULL,
@@ -253,52 +288,150 @@ chimara_if_class_init(ChimaraIFClass *klass)
                G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
 
        /* Properties */
+       /**
+        * ChimaraIF:piracy-mode:
+        *
+        * The Z-machine specification defines a facility for games to ask the
+        * interpreter they are running on whether this copy of the game is pirated.
+        * How the interpreter is supposed to magically determine that it is running
+        * pirate software is unclear, and so the majority of games and interpreters
+        * ignore this feature. Set this property to %TRUE if you want the
+        * interpreter to pretend it has detected a pirated game.
+        *
+        * Only affects Z-machine interpreters.
+        */
        g_object_class_install_property(object_class, PROP_PIRACY_MODE,
-               g_param_spec_boolean("piracy-mode", _("Piracy mode"), 
+               g_param_spec_boolean("piracy-mode", _("Piracy mode"),
                _("Pretend the game is pirated"), FALSE,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
        /**
         * ChimaraIF:tandy-bit:
-        * 
+        *
         * Some early Infocom games were sold by the Tandy Corporation. Setting this
-        * property to %TRUE changes the wording of some Version 3 Infocom games 
-        * slightly, so as to be less offensive. See <ulink 
+        * property to %TRUE changes the wording of some Version 3 Infocom games
+        * slightly, so as to be less offensive. See <ulink
         * url="http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html">
         * http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html</ulink>.
-        * 
-        * Only works on Z-machine interpreters.
+        *
+        * Only affects Z-machine interpreters.
         */
        g_object_class_install_property(object_class, PROP_TANDY_BIT,
-               g_param_spec_boolean("tandy-bit", _("Tandy bit"), 
-               _("Censor certain Infocom games"), FALSE, 
+               g_param_spec_boolean("tandy-bit", _("Tandy bit"),
+               _("Censor certain Infocom games"), FALSE,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-       
+       /**
+        * ChimaraIF:expand-abbreviations:
+        *
+        * Most Z-machine games, in particular ones compiled with the Inform
+        * library, support the following one-letter abbreviations:
+        * <simplelist>
+        * <member>D &mdash; Down</member>
+        * <member>E &mdash; East</member>
+        * <member>G &mdash; aGain</member>
+        * <member>I &mdash; Inventory</member>
+        * <member>L &mdash; Look</member>
+        * <member>N &mdash; North</member>
+        * <member>O &mdash; Oops</member>
+        * <member>Q &mdash; Quit</member>
+        * <member>S &mdash; South</member>
+        * <member>U &mdash; Up</member>
+        * <member>W &mdash; West</member>
+        * <member>X &mdash; eXamine</member>
+        * <member>Y &mdash; Yes</member>
+        * <member>Z &mdash; wait (ZZZZ...)</member>
+        * </simplelist>
+        * Some early Infocom games might not recognize these abbreviations. Setting
+        * this property to %TRUE will cause the interpreter to expand the
+        * abbreviations to the full words before passing the commands on to the
+        * game. Frotz only expands G, X, and Z; Nitfol expands all of the above
+        * plus the following nonstandard ones:
+        * <simplelist>
+        * <member>C &mdash; Close</member>
+        * <member>K &mdash; attacK</member>
+        * <member>P &mdash; oPen</member>
+        * <member>R &mdash; dRop</member>
+        * <member>T &mdash; Take</member>
+        * </simplelist>
+        *
+        * Only affects Z-machine interpreters. Behaves differently on Frotz and
+        * Nitfol.
+        */
        g_object_class_install_property(object_class, PROP_EXPAND_ABBREVIATIONS,
                g_param_spec_boolean("expand-abbreviations", _("Expand abbreviations"),
                _("Expand abbreviations such as X for EXAMINE"), FALSE,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-       
+       /**
+        * ChimaraIF:ignore-errors:
+        *
+        * Setting this property to %TRUE will cause the interpreter to ignore
+        * certain Z-machine runtime errors. Frotz will ignore any fatal errors.
+        * Nitfol by default warns about any shady behavior, and this property will
+        * turn those warnings off.
+        *
+        * Only affects Z-machine interpreters. Behaves differently on Frotz and
+        * Nitfol.
+        */
        g_object_class_install_property(object_class, PROP_IGNORE_ERRORS,
-               g_param_spec_boolean("ignore-errors", _("Ignore errors"), 
+               g_param_spec_boolean("ignore-errors", _("Ignore errors"),
                _("Do not warn the user about Z-machine errors"), FALSE,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-       
+       /**
+        * ChimaraIF:typo-correction:
+        *
+        * Nitfol has an automatic typo-correction facility, where it searches the
+        * game dictionary for words which differ by one letter from any unknown
+        * input words. Set this property to %FALSE to turn this feature off.
+        *
+        * Only affects Nitfol.
+        */
        g_object_class_install_property(object_class, PROP_TYPO_CORRECTION,
                g_param_spec_boolean("typo-correction", _("Typo correction"),
                _("Try to remedy typos if the interpreter supports it"), TRUE,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-       
+       /**
+        * ChimaraIF:interpreter-number:
+        *
+        * Infocom gave each port of their interpreter a different number. The Frotz
+        * and Nitfol plugins can emulate any of these platforms. Some games behave
+        * slightly differently depending on what platform they are on. Set this
+        * property to a #ChimaraIFZmachineVersion value to emulate a certain
+        * platform.
+        *
+        * Note that Nitfol pretends to be an Apple IIe by default.
+        *
+        * Only affects Z-machine interpreters.
+        */
        g_object_class_install_property(object_class, PROP_INTERPRETER_NUMBER,
                g_param_spec_uint("interpreter-number", _("Interpreter number"),
-               _("Platform the Z-machine should pretend it is running on"), 
+               _("Platform the Z-machine should pretend it is running on"),
                CHIMARA_IF_ZMACHINE_DEFAULT, CHIMARA_IF_ZMACHINE_MAXVAL, CHIMARA_IF_ZMACHINE_DEFAULT,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-       
+       /**
+        * ChimaraIF:random-seed:
+        *
+        * If the #ChimaraIF:random-seed-set property is %TRUE, then the interpreter
+        * will use the value of this property as a seed for the random number
+        * generator. Use this feature to duplicate sequences of random numbers
+        * for testing games.
+        *
+        * Note that the value -1 is a valid random number seed for
+        * Nitfol, whereas it will cause Frotz to pick an arbitrary seed even when
+        * #ChimaraIF:random-seed-set is %TRUE.
+        *
+        * Only affects Z-machine interpreters. Behaves slightly differently on
+        * Frotz and Nitfol.
+        */
        g_object_class_install_property(object_class, PROP_RANDOM_SEED,
                g_param_spec_int("random-seed", _("Random seed"),
                _("Seed for the random number generator"), G_MININT, G_MAXINT, 0,
                G_PARAM_READWRITE | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
-               
+       /**
+        * ChimaraIF:random-seed-set:
+        *
+        * Whether to use or ignore the #ChimaraIF:random-seed property.
+        *
+        * Only affects Z-machine interpreters.
+        */
        g_object_class_install_property(object_class, PROP_RANDOM_SEED_SET,
                g_param_spec_boolean("random-seed-set", _("Random seed set"),
                _("Whether the seed for the random number generator should be set manually"), FALSE,
@@ -325,12 +458,24 @@ chimara_if_new(void)
     return GTK_WIDGET(g_object_new(CHIMARA_TYPE_IF, NULL));
 }
 
+/**
+ * chimara_if_set_preferred_interpreter:
+ * @self: A #ChimaraIF widget.
+ * @format: The game format to set the preferred interpreter plugin for.
+ * @interpreter: The preferred interpreter plugin for @format.
+ *
+ * The function chimara_if_run_game() picks an appropriate interpreter for the
+ * type of game file it is given. This function sets which interpreter is picked
+ * for a certain game file format. Most formats, notably the Z-machine, have
+ * had many different interpreters written for them over the years, all with
+ * slightly different quirks and capabilities, so there is plenty of choice.
+ */
 void
 chimara_if_set_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format, ChimaraIFInterpreter interpreter)
 {
        g_return_if_fail(self && CHIMARA_IS_IF(self));
        g_return_if_fail(format < CHIMARA_IF_NUM_FORMATS);
-       g_return_if_fail(format < CHIMARA_IF_NUM_INTERPRETERS);
+       g_return_if_fail(interpreter < CHIMARA_IF_NUM_INTERPRETERS);
 
        CHIMARA_IF_USE_PRIVATE(self, priv);
 
@@ -340,6 +485,17 @@ chimara_if_set_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format, Ch
                g_warning("Format '%s' is not supported by interpreter '%s'", format_names[format], interpreter_names[interpreter]);
 }
 
+/**
+ * chimara_if_get_preferred_interpreter:
+ * @self: A #ChimaraIF widget.
+ * @format: The game format to query the preferred interpreter plugin for.
+ *
+ * Looks up the preferred interpreter for the game file format @format. See
+ * chimara_if_set_preferred_interpreter().
+ *
+ * Returns: a #ChimaraIFInterpreter value representing the preferred interpreter
+ * plugin for @format.
+ */
 ChimaraIFInterpreter
 chimara_if_get_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format)
 {
@@ -349,12 +505,26 @@ chimara_if_get_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format)
        return priv->preferred_interpreter[format];
 }
 
-gboolean 
+/**
+ * chimara_if_run_game:
+ * @self: A #ChimaraIF widget.
+ * @gamefile: Path to an interactive fiction game file.
+ * @error: Return location for an error, or %NULL.
+ *
+ * Autodetects the type of a game file and runs it using an appropriate
+ * interpreter plugin. If there is more than one interpreter that supports the
+ * file format, the preferred one will be picked, according to
+ * chimara_if_set_preferred_interpreter().
+ *
+ * Returns: %TRUE if the game was started successfully, %FALSE if not, in which
+ * case @error is set.
+ */
+gboolean
 chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
 {
        g_return_val_if_fail(self && CHIMARA_IS_IF(self), FALSE);
        g_return_val_if_fail(gamefile, FALSE);
-       
+
        CHIMARA_IF_USE_PRIVATE(self, priv);
 
        /* Find out what format the game is */
@@ -372,25 +542,33 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
                format = CHIMARA_IF_FORMAT_GLULX;
        else if(g_str_has_suffix(gamefile, ".blb") || g_str_has_suffix(gamefile, ".blorb") || g_str_has_suffix(gamefile, ".glb") || g_str_has_suffix(gamefile, ".gblorb"))
                format = CHIMARA_IF_FORMAT_GLULX_BLORB;
-       
+
        /* Now decide what interpreter to use */
        ChimaraIFInterpreter interpreter = priv->preferred_interpreter[format];
        gchar *pluginfile = g_strconcat(plugin_names[interpreter], "." G_MODULE_SUFFIX, NULL);
 
+       gchar *pluginpath;
+#ifdef DEBUG
+#ifndef LT_OBJDIR
+#define LT_OBJDIR ".libs" /* Pre-2.2 libtool, so take a wild guess */
+#endif /* LT_OBJDIR */
        /* If there is a plugin in the source tree, use that */
-       gchar *pluginpath = g_build_filename("..", "interpreters", plugin_names[interpreter], LT_OBJDIR, pluginfile, NULL);
-       if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) 
+       pluginpath = g_build_filename(PLUGINSOURCEDIR, plugin_names[interpreter], LT_OBJDIR, pluginfile, NULL);
+       if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) )
        {
                g_free(pluginpath);
+#endif /* DEBUG */
                pluginpath = g_build_filename(PLUGINDIR, pluginfile, NULL);
-               if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) 
+               if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) )
                {
                        g_free(pluginpath);
                        g_free(pluginfile);
                        g_set_error(error, CHIMARA_ERROR, CHIMARA_PLUGIN_NOT_FOUND, _("No appropriate %s interpreter plugin was found"), interpreter_names[interpreter]);
                        return FALSE;
                }
+#ifdef DEBUG
        }
+#endif
        g_free(pluginfile);
 
        /* Decide what arguments to pass to the interpreters; currently only the
@@ -446,19 +624,19 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
                default:
                        ;
        }
-       
+
        /* Allocate argv to hold the arguments */
        int argc = g_slist_length(args);
        args = g_slist_prepend(args, NULL);
        char **argv = g_new0(char *, argc + 1);
-       
+
        /* Fill argv */
        args = g_slist_reverse(args);
        int count;
        GSList *ptr;
        for(count = 0, ptr = args; ptr; count++, ptr = g_slist_next(ptr))
                argv[count] = ptr->data;
-       
+
        gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error);
        g_free(argv);
        if(terpnumstr)
@@ -466,7 +644,7 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
        if(randomstr)
                g_free(randomstr);
        g_free(pluginpath);
-       
+
        /* Set current format and interpreter if plugin was started successfully */
        if(retval)
        {
@@ -475,3 +653,35 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
        }
        return retval;
 }
+
+/**
+ * chimara_if_get_format:
+ * @self: A #ChimaraIF widget.
+ *
+ * Returns the file format of the currently running game.
+ *
+ * Returns: a #ChimaraIFFormat constant.
+ */
+ChimaraIFFormat
+chimara_if_get_format(ChimaraIF *self)
+{
+       g_return_val_if_fail(self && CHIMARA_IS_IF(self), CHIMARA_IF_FORMAT_NONE);
+       CHIMARA_IF_USE_PRIVATE(self, priv);
+       return priv->format;
+}
+
+/**
+ * chimara_if_get_interpreter:
+ * @self: A #ChimaraIF widget.
+ *
+ * Returns the interpreter plugin currently running.
+ *
+ * Returns: a #ChimaraIFInterpreter constant.
+ */
+ChimaraIFInterpreter
+chimara_if_get_interpreter(ChimaraIF *self)
+{
+       g_return_val_if_fail(self && CHIMARA_IS_IF(self), CHIMARA_IF_FORMAT_NONE);
+       CHIMARA_IF_USE_PRIVATE(self, priv);
+       return priv->interpreter;
+}