*
* Emitted once for each input-response cycle of an interactive fiction
* game. Note that games with nontraditional input systems (i.e. not all
- * taking place in the same text buffer window) may throw this signal for a
- * loop.
+ * taking place in the same text buffer window) may confuse this signal.
*/
chimara_if_signals[COMMAND] = g_signal_new("command",
G_OBJECT_CLASS_TYPE(klass), 0,