Implemented garglk_set_program_name(), garglk_set_program_info(), garglk_set_story_name()
[rodin/chimara.git] / libchimara / chimara-glk.c
index f0d946d87a9f7be77df5c74cdb51d08dd1e0d84d..59f99ac8f4c9069b450d3f42c193667cdeb93f9d 100644 (file)
@@ -125,6 +125,9 @@ enum {
     PROP_INTERACTIVE,
     PROP_PROTECT,
        PROP_SPACING,
+       PROP_PROGRAM_NAME,
+       PROP_PROGRAM_INFO,
+       PROP_STORY_NAME
 };
 
 enum {
@@ -178,6 +181,9 @@ chimara_glk_init(ChimaraGlk *self)
        priv->resource_loaded = g_cond_new();
        priv->resource_info_available = g_cond_new();
        priv->image_cache = NULL;
+       priv->program_name = NULL;
+       priv->program_info = NULL;
+       priv->story_name = NULL;
        priv->interrupt_handler = NULL;
     priv->root_window = NULL;
     priv->fileref_list = NULL;
@@ -227,7 +233,16 @@ chimara_glk_get_property(GObject *object, guint prop_id, GValue *value, GParamSp
                case PROP_SPACING:
                        g_value_set_uint(value, priv->spacing);
                        break;
-        default:
+               case PROP_PROGRAM_NAME:
+                       g_value_set_string(value, priv->program_name);
+                       break;
+               case PROP_PROGRAM_INFO:
+                       g_value_set_string(value, priv->program_info);
+                       break;
+               case PROP_STORY_NAME:
+                       g_value_set_string(value, priv->story_name);
+                       break;
+               default:
             G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
     }
 }
@@ -286,6 +301,9 @@ chimara_glk_finalize(GObject *object)
        
        /* Free other stuff */
        g_free(priv->current_dir);
+       g_free(priv->program_name);
+       g_free(priv->program_info);
+       g_free(priv->story_name);
 
        /* Chain up to parent */
     G_OBJECT_CLASS(chimara_glk_parent_class)->finalize(object);
@@ -630,6 +648,12 @@ chimara_glk_stopped(ChimaraGlk *self)
 {
     CHIMARA_GLK_USE_PRIVATE(self, priv);
     priv->running = FALSE;
+    priv->program_name = NULL;
+    g_object_notify(G_OBJECT(self), "program-name");
+    priv->program_info = NULL;
+    g_object_notify(G_OBJECT(self), "program-info");
+    priv->story_name = NULL;
+    g_object_notify(G_OBJECT(self), "story-name");
 }
 
 static void
@@ -815,7 +839,54 @@ chimara_glk_class_init(ChimaraGlkClass *klass)
                0, G_MAXUINT, 0,
                G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS) );
        
-    /* Private data */
+       /**
+        * ChimaraGlk:program-name:
+        *
+        * The name of the currently running Glk program. You cannot set this 
+        * property yourself. It is set to the filename of the plugin when you call
+        * chimara_glk_run(), but the plugin can change it by calling 
+        * garglk_set_program_name(). To find out when this information changes,
+        * for example to put the program name in the title bar of a window, connect
+        * to the <code>::notify::program-name</code> signal.
+        */
+       g_object_class_install_property(object_class, PROP_PROGRAM_NAME,
+               g_param_spec_string("program-name", _("Program name"),
+               _("Name of the currently running program"),
+               NULL,
+               G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+               
+       /**
+        * ChimaraGlk:program-info:
+        *
+        * Information about the currently running Glk program. You cannot set this
+        * property yourself. The plugin can change it by calling
+        * garglk_set_program_info(). See also #ChimaraGlk:program-name.
+        */
+       g_object_class_install_property(object_class, PROP_PROGRAM_INFO,
+               g_param_spec_string("program-info", _("Program info"),
+               _("Information about the currently running program"),
+               NULL,
+               G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+       
+       /**
+        * ChimaraGlk:story-name:
+        *
+        * The name of the story currently running in the Glk interpreter. You
+        * cannot set this property yourself. It is set to the story filename when
+        * you call chimara_if_run_game(), but the plugin can change it by calling
+        * garglk_set_story_name().
+        *
+        * Strictly speaking, this should be a property of #ChimaraIF, but it is
+        * legal for any Glk program to call garglk_set_story_name(), even if it is
+        * not an interpreter and does not load story files.
+        */
+       g_object_class_install_property(object_class, PROP_STORY_NAME,
+               g_param_spec_string("story-name", _("Story name"),
+               _("Name of the story currently loaded in the interpreter"),
+               NULL,
+               G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+       
+       /* Private data */
     g_type_class_add_private(klass, sizeof(ChimaraGlkPrivate));
 }
 
@@ -1159,11 +1230,15 @@ chimara_glk_run(ChimaraGlk *glk, const gchar *plugin, int argc, char *argv[], GE
                        startup->args.argv = g_new0(gchar *, 1);
                }
 
-               /* Set the program name */
+               /* Set the program invocation name */
                startup->args.argv[0] = g_strdup(plugin);
     }
        startup->glk_data = priv;
        
+       /* Set the program name */
+       priv->program_name = g_path_get_basename(plugin);
+       g_object_notify(G_OBJECT(glk), "program-name");
+       
     /* Run in a separate thread */
        priv->thread = g_thread_create((GThreadFunc)glk_enter, startup, TRUE, error);