--- /dev/null
+/* unixstrt.c: Unix-specific code for Glulxe.
+ Designed by Andrew Plotkin <erkyrath@eblong.com>
+ http://eblong.com/zarf/glulx/index.html
+*/
+
+#include "glk.h"
+#include "glulxe.h"
+#include "glkstart.h" /* This comes with the Glk library. */
+
+/* The only command-line argument is the filename. */
+glkunix_argumentlist_t glkunix_arguments[] = {
+ { "", glkunix_arg_ValueFollows, "filename: The game file to load." },
+ { NULL, glkunix_arg_End, NULL }
+};
+
+int glkunix_startup_code(glkunix_startup_t *data)
+{
+ /* It turns out to be more convenient if we return TRUE from here, even
+ when an error occurs, and display an error in glk_main(). */
+ char *cx;
+ unsigned char buf[12];
+ int res;
+
+ if (data->argc <= 1) {
+ init_err = "You must supply the name of a game file.";
+ return FALSE;
+ }
+ cx = data->argv[1];
+
+ gamefile = glkunix_stream_open_pathname(cx, FALSE, 1);
+ if (!gamefile) {
+ init_err = "The game file could not be opened.";
+ init_err2 = cx;
+ return TRUE;
+ }
+
+ /* Now we have to check to see if it's a Blorb file. */
+
+ glk_stream_set_position(gamefile, 0, seekmode_Start);
+ res = glk_get_buffer_stream(gamefile, (char *)buf, 12);
+ if (!res) {
+ init_err = "The data in this stand-alone game is too short to read.";
+ return TRUE;
+ }
+
+ if (buf[0] == 'G' && buf[1] == 'l' && buf[2] == 'u' && buf[3] == 'l') {
+ locate_gamefile(FALSE);
+ return TRUE;
+ }
+ else if (buf[0] == 'F' && buf[1] == 'O' && buf[2] == 'R' && buf[3] == 'M'
+ && buf[8] == 'I' && buf[9] == 'F' && buf[10] == 'R' && buf[11] == 'S') {
+ locate_gamefile(TRUE);
+ return TRUE;
+ }
+ else {
+ init_err = "This is neither a Glulx game file nor a Blorb file "
+ "which contains one.";
+ return TRUE;
+ }
+}
+