GlkFrotz v2.50 - An interpreter for most Infocom and other Z-machine games. Glk port created by Tor Andersson. Maintained by Ben Cressey and Philip Chimento. Read more on the web page: http://ghostscript.com/~tor/software/gargoyle/frotz.html Requires one non-standard Glk function. Add it to your Glk before you try to compile, unless you are using Gargoyle: char * garglk_fileref_get_name(frefid_t fref); --- Original readme --- NFROTZ V0.3 - An interpreter for all Infocom and other Z-machine games. Complies with standard 1.0 of Graham Nelson's specification. Originally written by Stefan Jokisch in 1995-1997. Ported to Unix by Galen Hazelwood. Reference code and Unix port currently maintained by David Griffith. Windows port by David Kinder. NFrotz is an ncurses-based synthesis of the Windows port with the Unix one, maintained by Michael Martin. - Compiles and runs on most common flavors of Unix, both open source and not. - Plays all Z-code games including V6. - Config files. - Configurable error checking. - Default use of the Quetzal file format. Command line option to use the old format. There are several differences between the old-style save format at Quetzal such that converting from old-style and Quetzal is difficult if not impossible. This also means you can't restore an old-style save and then save your game in Quetzal. - Blorb and iFiction support. - Full Unicode output on terminals that support it. - Distributed under the GNU Public License. For information on what Interactive Fiction is and how to play it, see the file "HOW_TO_PLAY". For installation information, see the file "INSTALL". For update history, see the file "Changelog". For information on known bugs in Frotz, see the file "BUGS".