From 4ffda2ad2aa90d275826e31f40233014faaa01d8 Mon Sep 17 00:00:00 2001 From: Matthijs Kooijman Date: Mon, 11 Jun 2007 21:33:02 +0200 Subject: [PATCH] * Add Tile0 sprite. * Add together tile sprite ids to a single one, it contains three types. --- ABM2/Engine/engine.h | 4 +--- ABM2/main.cpp | 2 +- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/ABM2/Engine/engine.h b/ABM2/Engine/engine.h index 78a7e8b..58bb4c4 100755 --- a/ABM2/Engine/engine.h +++ b/ABM2/Engine/engine.h @@ -62,9 +62,7 @@ enum SpriteID { SPR_NONE = 0, SPR_FIELD, - SPR_SOLID, - SPR_BRICK, - SPR_BLANK, + SPR_TILE, SPR_PLAYER, }; diff --git a/ABM2/main.cpp b/ABM2/main.cpp index 40efd11..210382e 100755 --- a/ABM2/main.cpp +++ b/ABM2/main.cpp @@ -16,7 +16,7 @@ SpriteData defaultSprites[] = { {SPR_FIELD, "Data/FIELD0.png", 640, 480}, - {SPR_BLANK, "Data/FIELD0.png", 640, 480}, + {SPR_TILE, "Data/Tiles0.png", 40, 36}, {SPR_NONE, NULL, 0, 0} }; -- 2.30.2