From: Matthijs Kooijman Date: Mon, 11 Jun 2007 13:46:00 +0000 (+0200) Subject: * Move ILUT initialization down to below OpenGL initilization, to prevent segfaults. X-Git-Url: https://git.stderr.nl/gitweb?p=matthijs%2FABM2.git;a=commitdiff_plain;h=c6874d14c21c74d8a40905e3358b49bc3f2520e2 * Move ILUT initialization down to below OpenGL initilization, to prevent segfaults. --- diff --git a/ABM2/Amaltheia/Graphics.cpp b/ABM2/Amaltheia/Graphics.cpp index 270f6c5..6824297 100644 --- a/ABM2/Amaltheia/Graphics.cpp +++ b/ABM2/Amaltheia/Graphics.cpp @@ -373,9 +373,6 @@ int Graphics::createDisplay() std::cerr << "Video query failed: " << SDL_GetError() << std::endl; return 2; } - ilInit(); - iluInit(); - ilutRenderer(ILUT_OPENGL); /* * Now, we want to setup our requested @@ -415,6 +412,10 @@ int Graphics::createDisplay() return 2; } + ilInit(); + iluInit(); + ilutRenderer(ILUT_OPENGL); + SDL_SetGamma(1.8, 1.8, 1.8); float ratio = ( float ) width / ( float ) height;