From b071c27096d3c99182a38086e93d1e42f27437c8 Mon Sep 17 00:00:00 2001 From: Philip Chimento Date: Sat, 25 Aug 2012 23:00:58 +0200 Subject: [PATCH] Regularize indentation in player.py --- player/player.py | 578 +++++++++++++++++++++++------------------------ 1 file changed, 289 insertions(+), 289 deletions(-) diff --git a/player/player.py b/player/player.py index e3046d9..82a6195 100644 --- a/player/player.py +++ b/player/player.py @@ -10,300 +10,300 @@ _ = lambda x: x class Player(GObject.GObject): - __gtype_name__ = 'ChimaraPlayer' - - def __init__(self): - super(Player, self).__init__() - - # FIXME: should use the Keyfile backend, but that's not available from - # Python - self.prefs_settings = Gio.Settings('org.chimara-if.player.preferences') - self.state_settings = Gio.Settings('org.chimara-if.player.state') - - builder = Gtk.Builder() - builder.add_from_file('chimara.ui') - self.window = builder.get_object('chimara') - self.aboutwindow = builder.get_object('aboutwindow') - self.prefswindow = builder.get_object('prefswindow') - actiongroup = builder.get_object('actiongroup') - - # Set the default value of the "View/Toolbar" menu item upon creation - # of a new window to the "show-toolbar-default" setting, but bind the - # setting one-way only - we don't want toolbars to disappear suddenly - toolbar_action = builder.get_object('toolbar') - toolbar_action.active = \ - self.state_settings.get_boolean('show-toolbar-default') - self.state_settings.bind('show-toolbar-default', toolbar_action, - 'active', Gio.SettingsBindFlags.SET) - - filt = Gtk.RecentFilter() - for pattern in ['*.z[1-8]', '*.[zg]lb', '*.[zg]blorb', '*.ulx', '*.blb', - '*.blorb']: - filt.add_pattern(pattern) - recent = builder.get_object('recent') - recent.add_filter(filt) - - uimanager = Gtk.UIManager() - uimanager.add_ui_from_file('chimara.menus') - uimanager.insert_action_group(actiongroup, 0) - menubar = uimanager.get_widget('/menubar') - toolbar = uimanager.get_widget('/toolbar') - toolbar.no_show_all = True - if toolbar_action.active: - toolbar.show() - else: - toolbar.hide() - - # Connect the accelerators - accels = uimanager.get_accel_group() - self.window.add_accel_group(accels) - - self.glk = Chimara.IF() - self.glk.props.ignore_errors = True - self.glk.set_css_from_file('style.css') - - vbox = builder.get_object('vbox') - vbox.pack_end(self.glk, True, True, 0) - vbox.pack_start(menubar, False, False, 0) - vbox.pack_start(toolbar, False, False, 0) - - #builder.connect_signals(self) # FIXME Segfaults?! - builder.get_object('open').connect('activate', self.on_open_activate) - builder.get_object('restore').connect('activate', - self.on_restore_activate) - builder.get_object('save').connect('activate', self.on_save_activate) - builder.get_object('stop').connect('activate', self.on_stop_activate) - builder.get_object('recent').connect('item-activated', - self.on_recent_item_activated) - builder.get_object('undo').connect('activate', self.on_undo_activate) - builder.get_object('quit').connect('activate', self.on_quit_activate) - builder.get_object('copy').connect('activate', self.on_copy_activate) - builder.get_object('paste').connect('activate', self.on_paste_activate) - builder.get_object('preferences').connect('activate', - self.on_preferences_activate) - builder.get_object('about').connect('activate', self.on_about_activate) - toolbar_action.connect('toggled', self.on_toolbar_toggled) - self.aboutwindow.connect('response', lambda x, *args: x.hide()) - self.aboutwindow.connect('delete-event', - lambda x, *args: x.hide_on_delete()) - self.window.connect('delete-event', self.on_window_delete_event) - self.prefswindow.connect('response', lambda x, *args: x.hide()) - self.prefswindow.connect('delete-event', - lambda x, *args: x.hide_on_delete()) - # FIXME Delete to here when above bug is fixed - - self.glk.connect('notify::program-name', self.change_window_title) - self.glk.connect('notify::story-name', self.change_window_title) - - # Create preferences window - # TODO - - def change_window_title(self, glk, pspec, data=None): - if glk.props.program_name is None: - title = "Chimara" - elif glk.props.story_name is None: - title = "{interp} - Chimara".format(interp=glk.props.program_name) - else: - title = "{interp} - {story} - Chimara".format( - interp=glk.props.program_name, - story=glk.props.story_name) - self.window.props.title = title - - def on_open_activate(self, action, data=None): - if not self.confirm_open_new_game(): - return - - dialog = Gtk.FileChooserDialog(_('Open Game'), self.window, - Gtk.FileChooserAction.OPEN, - (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, - Gtk.STOCK_OPEN, Gtk.ResponseType.ACCEPT)) - - # Get last opened path - path = _maybe(self.state_settings.get_value('last-open-path')) - if path is not None: - dialog.set_current_folder(path) - - response = dialog.run() - dialog.hide() - if response != Gtk.ResponseType.ACCEPT: - return - - gamefile = dialog.get_file() - self.search_for_graphics_file(gamefile.get_path()) - try: - self.glk.run_game_file(gamefile) - except GLib.Error as e: - error_dialog(self.window, _('Could not open game file {filename}: {errmsg}').format(filename=gamefile.get_path(), errmsg=e.message)) - return - - path = dialog.get_current_folder() - if path is not None: - self.state_settings.last_open_path = path - - # Add file to recent files list - manager = Gtk.RecentManager.get_default() - uri = gamefile.get_uri() - manager.add_item(uri) - - dialog.destroy() - - def on_recent_item_activated(self, chooser, data=None): - if not self.confirm_open_new_game(): - return - - uri = chooser.get_current_uri() - gamefile = Gio.file_new_for_uri(uri) - - self.search_for_graphics_file(gamefile.get_path()) - try: - self.glk.run_game_file(gamefile) - except GLib.Error as e: - error_dialog(self.window, - _('Could not open game file {filename}: {errmsg}').format( - filename=gamefile.get_basename(), - errmsg=e.message)) - return - - # Add file to recent files list again, this updates it to most recently - # used - manager = Gtk.RecentManager.get_default() - manager.add_item(uri) - - def on_stop_activate(self, action, data=None): - self.glk.stop() - - def on_quit_chimara_activate(self, action, data=None): - Gtk.main_quit() - - def on_copy_activate(self, action, data=None): - focus = self.window.get_focus() - # Call "copy clipboard" on any widget that defines it - if (isinstance(focus, Gtk.Label) - or isinstance(focus, Gtk.Entry) - or isinstance(focus, Gtk.TextView)): - focus.emit('copy-clipboard') - - def on_paste_activate(self, action, data=None): - focus = self.window.get_focus() - # Call "paste clipboard" on any widget that defines it - if isinstance(focus, Gtk.Entry) or isinstance(focus, Gtk.TextView): - focus.emit('paste-clipboard') - - def on_preferences_activate(self, action, data=None): - self.prefswindow.present() - - def on_toolbar_toggled(self, action, data=None): - if action.get_active(): - self.toolbar.show() - else: - self.toolbar.hide() - - def on_undo_activate(self, action, data=None): - self.glk.feed_line_input('undo') - - def on_save_activate(self, action, data=None): - self.glk.feed_line_input('save') - - def on_restore_activate(self, action, data=None): - self.glk.feed_line_input('restore') - - def on_restart_activate(self, action, data=None): - self.glk.feed_line_input('restart') - - def on_quit_activate(self, action, data=None): - self.glk.feed_line_input('quit') - - def on_about_activate(self, action, data=None): - self.aboutwindow.set_version(config.PACKAGE_VERSION) - self.aboutwindow.present() - - def on_window_delete_event(self, widget, event, data=None): - Gtk.main_quit() - return True - - def confirm_open_new_game(self): - """ - If a game is running in the Glk widget, warn the user that they will - quit the currently running game if they open a new one. Returns True if - no game was running. Returns False if the user cancelled. Returns True - and shuts down the running game if the user wishes to continue. - """ - if not self.glk.props.running: - return True - - dialog = Gtk.MessageDialog(self.window, - Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT, - Gtk.MessageType.WARNING, Gtk.ButtonsType.CANCEL, - _("Are you sure you want to open a new game?")) - dialog.format_secondary_text( - _("If you open a new game, you will quit the one you are " - "currently playing.")) - dialog.add_button(Gtk.STOCK_OPEN, Gtk.ResponseType.OK) - response = dialog.run() - dialog.hide() - - if response != Gtk.ResponseType.OK: - return False - - self.glk.stop() - self.glk.wait() - return True - - def search_for_graphics_file(self, filename): - """Internal function: See if there is a corresponding graphics file""" - - # First get the name of the story file - base = os.path.basename(filename) - base_noext = os.path.splitext(base)[0] - - # Check in the stored resource path, if set - resource_path = _maybe(self.prefs_settings.get_value('resource-path')) - - # Otherwise check in the current directory - if resource_path is None: - resource_path = os.path.dirname(filename) - - blorbfile = os.path.join(resource_path, base_noext + '.blb') - if os.path.exists(blorbfile): - self.glk.graphics_file = blorbfile + __gtype_name__ = 'ChimaraPlayer' + + def __init__(self): + super(Player, self).__init__() + + # FIXME: should use the Keyfile backend, but that's not available from + # Python + self.prefs_settings = Gio.Settings('org.chimara-if.player.preferences') + self.state_settings = Gio.Settings('org.chimara-if.player.state') + + builder = Gtk.Builder() + builder.add_from_file('chimara.ui') + self.window = builder.get_object('chimara') + self.aboutwindow = builder.get_object('aboutwindow') + self.prefswindow = builder.get_object('prefswindow') + actiongroup = builder.get_object('actiongroup') + + # Set the default value of the "View/Toolbar" menu item upon creation + # of a new window to the "show-toolbar-default" setting, but bind the + # setting one-way only - we don't want toolbars to disappear suddenly + toolbar_action = builder.get_object('toolbar') + toolbar_action.active = \ + self.state_settings.get_boolean('show-toolbar-default') + self.state_settings.bind('show-toolbar-default', toolbar_action, + 'active', Gio.SettingsBindFlags.SET) + + filt = Gtk.RecentFilter() + for pattern in ['*.z[1-8]', '*.[zg]lb', '*.[zg]blorb', '*.ulx', '*.blb', + '*.blorb']: + filt.add_pattern(pattern) + recent = builder.get_object('recent') + recent.add_filter(filt) + + uimanager = Gtk.UIManager() + uimanager.add_ui_from_file('chimara.menus') + uimanager.insert_action_group(actiongroup, 0) + menubar = uimanager.get_widget('/menubar') + toolbar = uimanager.get_widget('/toolbar') + toolbar.no_show_all = True + if toolbar_action.active: + toolbar.show() + else: + toolbar.hide() + + # Connect the accelerators + accels = uimanager.get_accel_group() + self.window.add_accel_group(accels) + + self.glk = Chimara.IF() + self.glk.props.ignore_errors = True + self.glk.set_css_from_file('style.css') + + vbox = builder.get_object('vbox') + vbox.pack_end(self.glk, True, True, 0) + vbox.pack_start(menubar, False, False, 0) + vbox.pack_start(toolbar, False, False, 0) + + #builder.connect_signals(self) # FIXME Segfaults?! + builder.get_object('open').connect('activate', self.on_open_activate) + builder.get_object('restore').connect('activate', + self.on_restore_activate) + builder.get_object('save').connect('activate', self.on_save_activate) + builder.get_object('stop').connect('activate', self.on_stop_activate) + builder.get_object('recent').connect('item-activated', + self.on_recent_item_activated) + builder.get_object('undo').connect('activate', self.on_undo_activate) + builder.get_object('quit').connect('activate', self.on_quit_activate) + builder.get_object('copy').connect('activate', self.on_copy_activate) + builder.get_object('paste').connect('activate', self.on_paste_activate) + builder.get_object('preferences').connect('activate', + self.on_preferences_activate) + builder.get_object('about').connect('activate', self.on_about_activate) + toolbar_action.connect('toggled', self.on_toolbar_toggled) + self.aboutwindow.connect('response', lambda x, *args: x.hide()) + self.aboutwindow.connect('delete-event', + lambda x, *args: x.hide_on_delete()) + self.window.connect('delete-event', self.on_window_delete_event) + self.prefswindow.connect('response', lambda x, *args: x.hide()) + self.prefswindow.connect('delete-event', + lambda x, *args: x.hide_on_delete()) + # FIXME Delete to here when above bug is fixed + + self.glk.connect('notify::program-name', self.change_window_title) + self.glk.connect('notify::story-name', self.change_window_title) + + # Create preferences window + # TODO + + def change_window_title(self, glk, pspec, data=None): + if glk.props.program_name is None: + title = "Chimara" + elif glk.props.story_name is None: + title = "{interp} - Chimara".format(interp=glk.props.program_name) + else: + title = "{interp} - {story} - Chimara".format( + interp=glk.props.program_name, + story=glk.props.story_name) + self.window.props.title = title + + def on_open_activate(self, action, data=None): + if not self.confirm_open_new_game(): + return + + dialog = Gtk.FileChooserDialog(_('Open Game'), self.window, + Gtk.FileChooserAction.OPEN, + (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, + Gtk.STOCK_OPEN, Gtk.ResponseType.ACCEPT)) + + # Get last opened path + path = _maybe(self.state_settings.get_value('last-open-path')) + if path is not None: + dialog.set_current_folder(path) + + response = dialog.run() + dialog.hide() + if response != Gtk.ResponseType.ACCEPT: + return + + gamefile = dialog.get_file() + self.search_for_graphics_file(gamefile.get_path()) + try: + self.glk.run_game_file(gamefile) + except GLib.Error as e: + error_dialog(self.window, _('Could not open game file {filename}: {errmsg}').format(filename=gamefile.get_path(), errmsg=e.message)) + return + + path = dialog.get_current_folder() + if path is not None: + self.state_settings.last_open_path = path + + # Add file to recent files list + manager = Gtk.RecentManager.get_default() + uri = gamefile.get_uri() + manager.add_item(uri) + + dialog.destroy() + + def on_recent_item_activated(self, chooser, data=None): + if not self.confirm_open_new_game(): + return + + uri = chooser.get_current_uri() + gamefile = Gio.file_new_for_uri(uri) + + self.search_for_graphics_file(gamefile.get_path()) + try: + self.glk.run_game_file(gamefile) + except GLib.Error as e: + error_dialog(self.window, + _('Could not open game file {filename}: {errmsg}').format( + filename=gamefile.get_basename(), + errmsg=e.message)) + return + + # Add file to recent files list again, this updates it to most recently + # used + manager = Gtk.RecentManager.get_default() + manager.add_item(uri) + + def on_stop_activate(self, action, data=None): + self.glk.stop() + + def on_quit_chimara_activate(self, action, data=None): + Gtk.main_quit() + + def on_copy_activate(self, action, data=None): + focus = self.window.get_focus() + # Call "copy clipboard" on any widget that defines it + if (isinstance(focus, Gtk.Label) + or isinstance(focus, Gtk.Entry) + or isinstance(focus, Gtk.TextView)): + focus.emit('copy-clipboard') + + def on_paste_activate(self, action, data=None): + focus = self.window.get_focus() + # Call "paste clipboard" on any widget that defines it + if isinstance(focus, Gtk.Entry) or isinstance(focus, Gtk.TextView): + focus.emit('paste-clipboard') + + def on_preferences_activate(self, action, data=None): + self.prefswindow.present() + + def on_toolbar_toggled(self, action, data=None): + if action.get_active(): + self.toolbar.show() + else: + self.toolbar.hide() + + def on_undo_activate(self, action, data=None): + self.glk.feed_line_input('undo') + + def on_save_activate(self, action, data=None): + self.glk.feed_line_input('save') + + def on_restore_activate(self, action, data=None): + self.glk.feed_line_input('restore') + + def on_restart_activate(self, action, data=None): + self.glk.feed_line_input('restart') + + def on_quit_activate(self, action, data=None): + self.glk.feed_line_input('quit') + + def on_about_activate(self, action, data=None): + self.aboutwindow.set_version(config.PACKAGE_VERSION) + self.aboutwindow.present() + + def on_window_delete_event(self, widget, event, data=None): + Gtk.main_quit() + return True + + def confirm_open_new_game(self): + """ + If a game is running in the Glk widget, warn the user that they will + quit the currently running game if they open a new one. Returns True if + no game was running. Returns False if the user cancelled. Returns True + and shuts down the running game if the user wishes to continue. + """ + if not self.glk.props.running: + return True + + dialog = Gtk.MessageDialog(self.window, + Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT, + Gtk.MessageType.WARNING, Gtk.ButtonsType.CANCEL, + _("Are you sure you want to open a new game?")) + dialog.format_secondary_text( + _("If you open a new game, you will quit the one you are " + "currently playing.")) + dialog.add_button(Gtk.STOCK_OPEN, Gtk.ResponseType.OK) + response = dialog.run() + dialog.hide() + + if response != Gtk.ResponseType.OK: + return False + + self.glk.stop() + self.glk.wait() + return True + + def search_for_graphics_file(self, filename): + """Internal function: See if there is a corresponding graphics file""" + + # First get the name of the story file + base = os.path.basename(filename) + base_noext = os.path.splitext(base)[0] + + # Check in the stored resource path, if set + resource_path = _maybe(self.prefs_settings.get_value('resource-path')) + + # Otherwise check in the current directory + if resource_path is None: + resource_path = os.path.dirname(filename) + + blorbfile = os.path.join(resource_path, base_noext + '.blb') + if os.path.exists(blorbfile): + self.glk.graphics_file = blorbfile def _maybe(variant): - """Gets a maybe value from a GVariant - not handled in PyGI""" - v = variant.get_maybe() - if v is None: - return None - return v.unpack() + """Gets a maybe value from a GVariant - not handled in PyGI""" + v = variant.get_maybe() + if v is None: + return None + return v.unpack() def error_dialog(parent, message): - dialog = Gtk.MessageDialog(parent, Gtk.DialogFlags.DESTROY_WITH_PARENT, - Gtk.MessageType.ERROR, Gtk.ButtonsType.OK, message) - dialog.run() - dialog.destroy() + dialog = Gtk.MessageDialog(parent, Gtk.DialogFlags.DESTROY_WITH_PARENT, + Gtk.MessageType.ERROR, Gtk.ButtonsType.OK, message) + dialog.run() + dialog.destroy() if __name__ == '__main__': - Gdk.threads_init() - - player = Player() - player.window.show_all() - - if len(sys.argv) == 3: - player.glk.props.graphics_file = sys.argv[2] - if len(sys.argv) >= 2: - try: - player.glk.run_game(sys.argv[1]) - except GLib.Error as e: - error_dialog(player.window, - _("Error starting Glk library: {errmsg}").format( - errmsg=e.message)) - sys.exit(1) - - Gdk.threads_enter() - Gtk.main() - Gdk.threads_leave() - - player.glk.stop() - player.glk.wait() - - sys.exit(0) + Gdk.threads_init() + + player = Player() + player.window.show_all() + + if len(sys.argv) == 3: + player.glk.props.graphics_file = sys.argv[2] + if len(sys.argv) >= 2: + try: + player.glk.run_game(sys.argv[1]) + except GLib.Error as e: + error_dialog(player.window, + _("Error starting Glk library: {errmsg}").format( + errmsg=e.message)) + sys.exit(1) + + Gdk.threads_enter() + Gtk.main() + Gdk.threads_leave() + + player.glk.stop() + player.glk.wait() + + sys.exit(0) -- 2.30.2