From: Philip Chimento Date: Thu, 12 Nov 2009 23:48:05 +0000 (+0000) Subject: Fixed stoopid bug in chimara_if_set_preferred_interpreter() X-Git-Url: https://git.stderr.nl/gitweb?a=commitdiff_plain;h=583f9aec7dff8c4d5456f053ef53279cc2261574;p=rodin%2Fchimara.git Fixed stoopid bug in chimara_if_set_preferred_interpreter() git-svn-id: http://lassie.dyndns-server.com/svn/gargoyle-gtk@154 ddfedd41-794f-dd11-ae45-00112f111e67 --- diff --git a/libchimara/chimara-if.c b/libchimara/chimara-if.c index a5e0225..3298c79 100644 --- a/libchimara/chimara-if.c +++ b/libchimara/chimara-if.c @@ -14,7 +14,7 @@ * @short_description: Widget which plays an interactive fiction game * @stability: Unstable * @include: chimara/chimara-if.h - * + * * The #ChimaraIF widget, given an interactive fiction game file to run, selects * an appropriate interpreter plugin and runs it. Interpreter options are set by * setting properties on the widget. @@ -96,9 +96,9 @@ chimara_if_waiting(ChimaraGlk *glk) gchar *response = g_string_free(priv->response, FALSE); priv->response = g_string_new(""); - + g_signal_emit_by_name(glk, "command", priv->input, response); - + g_free(priv->input); g_free(response); priv->input = NULL; @@ -108,10 +108,10 @@ static void chimara_if_stopped(ChimaraGlk *glk) { CHIMARA_IF_USE_PRIVATE(glk, priv); - + if(priv->input || priv->response->len > 0) chimara_if_waiting(glk); /* Send one last command signal */ - + priv->format = CHIMARA_IF_FORMAT_NONE; priv->interpreter = CHIMARA_IF_INTERPRETER_NONE; } @@ -148,7 +148,7 @@ chimara_if_init(ChimaraIF *self) priv->random_seed_set = FALSE; priv->input = NULL; priv->response = g_string_new(""); - + /* Connect to signals of ChimaraGlk parent */ g_signal_connect(self, "stopped", G_CALLBACK(chimara_if_stopped), NULL); g_signal_connect(self, "waiting", G_CALLBACK(chimara_if_waiting), NULL); @@ -261,10 +261,10 @@ chimara_if_class_init(ChimaraIFClass *klass) * @self: The widget that received the signal * @input: The command typed into the game * @response: The game's response to the command - * + * * Emitted once for each input-response cycle of an interactive fiction * game. Note that games with nontraditional input systems (i.e. not all - * taking place in the same text buffer window) may throw this signal for a + * taking place in the same text buffer window) may throw this signal for a * loop. */ chimara_if_signals[COMMAND] = g_signal_new("command", @@ -276,39 +276,39 @@ chimara_if_class_init(ChimaraIFClass *klass) /* Properties */ /** * ChimaraIF:piracy-mode: - * + * * The Z-machine specification defines a facility for games to ask the * interpreter they are running on whether this copy of the game is pirated. * How the interpreter is supposed to magically determine that it is running * pirate software is unclear, and so the majority of games and interpreters * ignore this feature. Set this property to %TRUE if you want the * interpreter to pretend it has detected a pirated game. - * + * * Only affects Z-machine interpreters. */ g_object_class_install_property(object_class, PROP_PIRACY_MODE, - g_param_spec_boolean("piracy-mode", _("Piracy mode"), + g_param_spec_boolean("piracy-mode", _("Piracy mode"), _("Pretend the game is pirated"), FALSE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:tandy-bit: - * + * * Some early Infocom games were sold by the Tandy Corporation. Setting this - * property to %TRUE changes the wording of some Version 3 Infocom games - * slightly, so as to be less offensive. See * http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html. - * + * * Only affects Z-machine interpreters. */ g_object_class_install_property(object_class, PROP_TANDY_BIT, - g_param_spec_boolean("tandy-bit", _("Tandy bit"), - _("Censor certain Infocom games"), FALSE, + g_param_spec_boolean("tandy-bit", _("Tandy bit"), + _("Censor certain Infocom games"), FALSE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:expand-abbreviations: - * - * Most Z-machine games, in particular ones compiled with the Inform + * + * Most Z-machine games, in particular ones compiled with the Inform * library, support the following one-letter abbreviations: * * D — Down @@ -327,9 +327,9 @@ chimara_if_class_init(ChimaraIFClass *klass) * Z — wait (ZZZZ...) * * Some early Infocom games might not recognize these abbreviations. Setting - * this property to %TRUE will cause the interpreter to expand the - * abbreviations to the full words before passing the commands on to the - * game. Frotz only expands G, X, and Z; Nitfol expands all of the above + * this property to %TRUE will cause the interpreter to expand the + * abbreviations to the full words before passing the commands on to the + * game. Frotz only expands G, X, and Z; Nitfol expands all of the above * plus the following nonstandard ones: * * C — Close @@ -338,8 +338,8 @@ chimara_if_class_init(ChimaraIFClass *klass) * R — dRop * T — Take * - * - * Only affects Z-machine interpreters. Behaves differently on Frotz and + * + * Only affects Z-machine interpreters. Behaves differently on Frotz and * Nitfol. */ g_object_class_install_property(object_class, PROP_EXPAND_ABBREVIATIONS, @@ -348,27 +348,27 @@ chimara_if_class_init(ChimaraIFClass *klass) G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:ignore-errors: - * + * * Setting this property to %TRUE will cause the interpreter to ignore * certain Z-machine runtime errors. Frotz will ignore any fatal errors. * Nitfol by default warns about any shady behavior, and this property will * turn those warnings off. - * - * Only affects Z-machine interpreters. Behaves differently on Frotz and + * + * Only affects Z-machine interpreters. Behaves differently on Frotz and * Nitfol. */ g_object_class_install_property(object_class, PROP_IGNORE_ERRORS, - g_param_spec_boolean("ignore-errors", _("Ignore errors"), + g_param_spec_boolean("ignore-errors", _("Ignore errors"), _("Do not warn the user about Z-machine errors"), FALSE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:typo-correction: - * + * * Nitfol has an automatic typo-correction facility, where it searches the * game dictionary for words which differ by one letter from any unknown * input words. Set this property to %FALSE to turn this feature off. - * - * Only affects Nitfol. + * + * Only affects Nitfol. */ g_object_class_install_property(object_class, PROP_TYPO_CORRECTION, g_param_spec_boolean("typo-correction", _("Typo correction"), @@ -376,35 +376,35 @@ chimara_if_class_init(ChimaraIFClass *klass) G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:interpreter-number: - * - * Infocom gave each port of their interpreter a different number. The Frotz + * + * Infocom gave each port of their interpreter a different number. The Frotz * and Nitfol plugins can emulate any of these platforms. Some games behave * slightly differently depending on what platform they are on. Set this * property to a #ChimaraIFZmachineVersion value to emulate a certain * platform. - * + * * Note that Nitfol pretends to be an Apple IIe by default. - * + * * Only affects Z-machine interpreters. */ g_object_class_install_property(object_class, PROP_INTERPRETER_NUMBER, g_param_spec_uint("interpreter-number", _("Interpreter number"), - _("Platform the Z-machine should pretend it is running on"), + _("Platform the Z-machine should pretend it is running on"), CHIMARA_IF_ZMACHINE_DEFAULT, CHIMARA_IF_ZMACHINE_MAXVAL, CHIMARA_IF_ZMACHINE_DEFAULT, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:random-seed: - * + * * If the #ChimaraIF:random-seed-set property is %TRUE, then the interpreter * will use the value of this property as a seed for the random number * generator. Use this feature to duplicate sequences of random numbers * for testing games. - * + * * Note that the value -1 is a valid random number seed for * Nitfol, whereas it will cause Frotz to pick an arbitrary seed even when * #ChimaraIF:random-seed-set is %TRUE. - * - * Only affects Z-machine interpreters. Behaves slightly differently on + * + * Only affects Z-machine interpreters. Behaves slightly differently on * Frotz and Nitfol. */ g_object_class_install_property(object_class, PROP_RANDOM_SEED, @@ -413,9 +413,9 @@ chimara_if_class_init(ChimaraIFClass *klass) G_PARAM_READWRITE | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS)); /** * ChimaraIF:random-seed-set: - * + * * Whether to use or ignore the #ChimaraIF:random-seed property. - * + * * Only affects Z-machine interpreters. */ g_object_class_install_property(object_class, PROP_RANDOM_SEED_SET, @@ -449,7 +449,7 @@ chimara_if_new(void) * @self: A #ChimaraIF widget. * @format: The game format to set the preferred interpreter plugin for. * @interpreter: The preferred interpreter plugin for @format. - * + * * The function chimara_if_run_game() picks an appropriate interpreter for the * type of game file it is given. This function sets which interpreter is picked * for a certain game file format. Most formats, notably the Z-machine, have @@ -461,7 +461,7 @@ chimara_if_set_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format, Ch { g_return_if_fail(self && CHIMARA_IS_IF(self)); g_return_if_fail(format < CHIMARA_IF_NUM_FORMATS); - g_return_if_fail(format < CHIMARA_IF_NUM_INTERPRETERS); + g_return_if_fail(interpreter < CHIMARA_IF_NUM_INTERPRETERS); CHIMARA_IF_USE_PRIVATE(self, priv); @@ -475,10 +475,10 @@ chimara_if_set_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format, Ch * chimara_if_get_preferred_interpreter: * @self: A #ChimaraIF widget. * @format: The game format to query the preferred interpreter plugin for. - * + * * Looks up the preferred interpreter for the game file format @format. See * chimara_if_set_preferred_interpreter(). - * + * * Returns: a #ChimaraIFInterpreter value representing the preferred interpreter * plugin for @format. */ @@ -496,21 +496,21 @@ chimara_if_get_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format) * @self: A #ChimaraIF widget. * @gamefile: Path to an interactive fiction game file. * @error: Return location for an error, or %NULL. - * + * * Autodetects the type of a game file and runs it using an appropriate * interpreter plugin. If there is more than one interpreter that supports the - * file format, the preferred one will be picked, according to + * file format, the preferred one will be picked, according to * chimara_if_set_preferred_interpreter(). - * + * * Returns: %TRUE if the game was started successfully, %FALSE if not, in which * case @error is set. */ -gboolean +gboolean chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) { g_return_val_if_fail(self && CHIMARA_IS_IF(self), FALSE); g_return_val_if_fail(gamefile, FALSE); - + CHIMARA_IF_USE_PRIVATE(self, priv); /* Find out what format the game is */ @@ -528,18 +528,18 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) format = CHIMARA_IF_FORMAT_GLULX; else if(g_str_has_suffix(gamefile, ".blb") || g_str_has_suffix(gamefile, ".blorb") || g_str_has_suffix(gamefile, ".glb") || g_str_has_suffix(gamefile, ".gblorb")) format = CHIMARA_IF_FORMAT_GLULX_BLORB; - + /* Now decide what interpreter to use */ ChimaraIFInterpreter interpreter = priv->preferred_interpreter[format]; gchar *pluginfile = g_strconcat(plugin_names[interpreter], "." G_MODULE_SUFFIX, NULL); /* If there is a plugin in the source tree, use that */ gchar *pluginpath = g_build_filename("..", "interpreters", plugin_names[interpreter], LT_OBJDIR, pluginfile, NULL); - if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) + if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) { g_free(pluginpath); pluginpath = g_build_filename(PLUGINDIR, pluginfile, NULL); - if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) + if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) ) { g_free(pluginpath); g_free(pluginfile); @@ -602,19 +602,19 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) default: ; } - + /* Allocate argv to hold the arguments */ int argc = g_slist_length(args); args = g_slist_prepend(args, NULL); char **argv = g_new0(char *, argc + 1); - + /* Fill argv */ args = g_slist_reverse(args); int count; GSList *ptr; for(count = 0, ptr = args; ptr; count++, ptr = g_slist_next(ptr)) argv[count] = ptr->data; - + gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error); g_free(argv); if(terpnumstr) @@ -622,7 +622,7 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) if(randomstr) g_free(randomstr); g_free(pluginpath); - + /* Set current format and interpreter if plugin was started successfully */ if(retval) { @@ -635,9 +635,9 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) /** * chimara_if_get_format: * @self: A #ChimaraIF widget. - * + * * Returns the file format of the currently running game. - * + * * Returns: a #ChimaraIFFormat constant. */ ChimaraIFFormat @@ -651,9 +651,9 @@ chimara_if_get_format(ChimaraIF *self) /** * chimara_if_get_interpreter: * @self: A #ChimaraIF widget. - * + * * Returns the interpreter plugin currently running. - * + * * Returns: a #ChimaraIFInterpreter constant. */ ChimaraIFInterpreter