\chapter{Prototype}
- Choice of Haskell
+ An important step in this research is the creation of a prototype compiler.
+ Having this prototype allows us to apply the ideas from the previous chapter
+ to actual hardware descriptions and evaluate their usefulness. Having a
+ prototype also helps to find new techniques and test possible
+ interpretations.
+
+ Obviously the prototype was not created after all research
+ ideas were formed, but its implementation has been interleaved with the
+ research itself. Also, the prototype described here is the final version, it
+ has gone through a number of design iterations which we will not completely
+ describe here.
+
+ \section{Choice of language}
+ When implementing this prototype, the first question to ask is: What
+ (functional) language will we use to describe our hardware? (Note that
+ this does not concern the \emph{implementation language} of the compiler,
+ just the language \emph{translated by} the compiler).
+
+ On the highest level, we have two choices:
+
+ \startitemize
+ \item Create a new functional language from scratch. This has the
+ advantage of having a language that contains exactly those elements that
+ are convenient for describing hardware and can contain special
+ constructs that might.
+ \item Use an existing language and create a new backend for it. This has
+ the advantage that existing tools can be reused, which will speed up
+ development.
+ \stopitemize
+
+ Considering that we required a prototype which should be working quickly,
+ and that implementing parsers, semantic checkers and especially
+ typcheckers isn't exactly the core of this research (but it is lots and
+ lots of work!), using an existing language is the obvious choice. This
+ also has the advantage that a large set of language features is available
+ to experiment with and it is easy to find which features apply well and
+ which don't. A possible second prototype could use a custom language with
+ just the useful features (and possibly extra features that are specific to
+ the domain of hardware description as well).
+
+ The second choice is to pick one of the many existing languages. As
+ mentioned before, this language is Haskell. This choice has not been the
+ result of a thorough comparison of languages, for the simple reason that
+ the requirements on the language were completely unclear at the start of
+ this language. The fact that Haskell is a language with a broad spectrum
+ of features, that it is commonly used in research projects and that the
+ primary compiler, GHC, provides a high level API to its internals, made
+ Haskell an obvious choice.
+
+ TODO: Was Haskell really a good choice? Perhaps say this somewhere else?
+
+ \section{Prototype design}
+ As stated above, we will use the Glasgow Haskell Compiler (\small{GHC}) to
+ implement our prototype compiler. To understand the design of the
+ compiler, we will first dive into the \small{GHC} compiler a bit. It's
+ compilation consists of the following steps (slightly simplified):
+
+ \startdesc{Frontend}
+ This step takes the Haskell source files and parses them into an
+ abstract syntax tree (\small{AST}). This \small{AST} can express the
+ complete Haskell language and is thus a very complex one (in contrast
+ with the Core \small{AST}, later on). All identifiers in this
+ \small{AST} are resolved by the renamer and all types are checked by the
+ typechecker.
+ \stopdesc
+ \startdesc{Desugaring}
+ This steps takes the full \small{AST} and translates it to the
+ \emph{Core} language. Core is a very small functional language with lazy
+ semantics, that can still express everything Haskell can express. Its
+ simpleness makes Core very suitable for further simplification and
+ translation. Core is the language we will be working on as well.
+ \stopdesc
+ \startdesc{Simplification}
+ Through a number of simplification steps (such as inlining, common
+ subexpression elimination, etc.) the Core program is simplified to make
+ it faster or easier to process further.
+ \stopdesc
+ \startdesc{Backend}
+ This step takes the simplified Core program and generates an actual
+ runnable program for it. This is a big and complicated step we will not
+ discuss it any further, since it is not required for our prototype.
+ \stopdesc
+
Core - description of the language (appendix?)
Stages (-> Core, Normalization, -> VHDL)
Implementation issues