#include "InputTask.h"\r
#include "../main.h"\r
\r
+#ifdef WIN32\r
// include the DirectX Library files\r
#pragma comment (lib, "dinput.lib")\r
#pragma comment (lib, "dinput8.lib")\r
#pragma comment (lib, "dxguid.lib")\r
\r
+#endif WIN32\r
\r
//////////////////////////////////////////////////////////////////////\r
// Construction/Destruction\r
unsigned int CInputTask::buttons=0;\r
unsigned int CInputTask::oldButtons=0;\r
\r
+#ifdef WIN32\r
CInputTask::CInputTask()\r
{\r
din = NULL;\r
memset(keys, 0, 256);\r
memset(oldKeys, 0, 256);\r
}\r
+#endif // WIN32\r
CFLAGS:=-I.
-OBJS:=main.o Engine/Log.o SchemeReader.o Engine/Settings.o Engine/mmanager.o Engine/Kernel.o Engine/ProfileLogHandler.o Engine/VideoUpdate.o Engine/GlobalTimer.o
+OBJS:=main.o Engine/Log.o SchemeReader.o Engine/Settings.o Engine/mmanager.o Engine/Kernel.o Engine/ProfileLogHandler.o Engine/VideoUpdate.o Engine/GlobalTimer.o Engine/SoundTask.o
all: $(OBJS)