+ /**
+ * ChimaraIF:expand-abbreviations:
+ *
+ * Most Z-machine games, in particular ones compiled with the Inform
+ * library, support the following one-letter abbreviations:
+ * <simplelist>
+ * <member>D — Down</member>
+ * <member>E — East</member>
+ * <member>G — aGain</member>
+ * <member>I — Inventory</member>
+ * <member>L — Look</member>
+ * <member>N — North</member>
+ * <member>O — Oops</member>
+ * <member>Q — Quit</member>
+ * <member>S — South</member>
+ * <member>U — Up</member>
+ * <member>W — West</member>
+ * <member>X — eXamine</member>
+ * <member>Y — Yes</member>
+ * <member>Z — wait (ZZZZ...)</member>
+ * </simplelist>
+ * Some early Infocom games might not recognize these abbreviations. Setting
+ * this property to %TRUE will cause the interpreter to expand the
+ * abbreviations to the full words before passing the commands on to the
+ * game. Frotz only expands G, X, and Z; Nitfol expands all of the above
+ * plus the following nonstandard ones:
+ * <simplelist>
+ * <member>C — Close</member>
+ * <member>K — attacK</member>
+ * <member>P — oPen</member>
+ * <member>R — dRop</member>
+ * <member>T — Take</member>
+ * </simplelist>
+ *
+ * Only affects Z-machine interpreters. Behaves differently on Frotz and
+ * Nitfol.
+ */