X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=src%2Fglk.c;h=c4f395441de42e7331bdc3cb3bf4be1bc9236ee7;hb=91214934fbcdfd363202a65c142194506604ff7b;hp=fc22682676d383f7f2aed2be6fdb435b77eeeed9;hpb=1d98f490554273292d4ce29e4ea42e843c2f0c20;p=projects%2Fchimara%2Fchimara.git diff --git a/src/glk.c b/src/glk.c index fc22682..c4f3954 100644 --- a/src/glk.c +++ b/src/glk.c @@ -1,26 +1,108 @@ -#include #include #include "glk.h" +#include "abort.h" +#include "chimara-glk.h" +#include "chimara-glk-private.h" +#include "gi_blorb.h" + +ChimaraGlkPrivate *glk_data = NULL; /** * glk_exit: * - * End the Glk program. As far as the client program is concerned, this - * function does not return. + * If you want to shut down your program in the middle of your + * glk_main() function, you can call glk_exit(). + * + * This function does not return. + * + * If you print some text to a window and then shut down your program, you can + * assume that the player will be able to read it. Most likely the Glk library + * will give a Hit any key to + * exit prompt. (There are other possiblities, however. + * A terminal-window version of Glk might simply exit and leave the last screen + * state visible in the terminal window.) + * + * + * You should only shut down your program with glk_exit() or by returning from + * your glk_main() function. If you call the ANSI + * exit() function, bad things may happen. Some versions of + * the Glk library may be designed for multiple sessions, for example, and you + * would be cutting off all the sessions instead of just yours. You would + * probably also prevent final text from being visible to the player. + * + * Chimara + * + * If there are any windows open at the time glk_exit() is called, then Chimara + * will leave them open. This way, the final text remains visible. Note that bad + * things most definitely will happen if you use the ANSI + * exit(). + * */ void glk_exit(void) { + g_signal_emit_by_name(glk_data->self, "stopped"); + + /* Stop any timers */ + glk_request_timer_events(0); + + /* Close any open resource files */ + if(glk_data->resource_map != NULL) { + giblorb_destroy_map(glk_data->resource_map); + glk_stream_close(glk_data->resource_file, NULL); + } + + glk_data = NULL; g_thread_exit(NULL); } -/* +/** + * glk_tick: + * + * Carries out platform-dependent actions such as yielding time to the operating + * system and checking for interrupts. glk_tick() should be called every so + * often when there is a long interval between calls of glk_select() or + * glk_select_poll(). This call is fast; in fact, on average, it does nothing at + * all. So you can call it often. + * + * + * In a virtual machine interpreter, once per opcode is appropriate. In a + * program with lots of computation, pick a comparable rate. + * + * + * glk_tick() does not try to update the screen, or check for player input, or + * any other interface task. For that, you should call glk_select() or + * glk_select_poll(). See Events. + * + * + * Captious critics have pointed out that in the sample program + * model.c, I do not call glk_tick() at all. This is + * because model.c has no heavy loops. It does a bit of + * work for each command, and then cycles back to the top of the event loop. + * The glk_select() call, of course, blocks waiting for input, so it does all + * the yielding and interrupt-checking one could imagine. + * + * Basically, you must ensure there's some fixed upper bound on the + * amount of computation that can occur before a glk_tick() (or glk_select()) + * occurs. In a VM interpreter, where the VM code might contain an infinite + * loop, this is critical. In a C program, you can often eyeball it. + * + * But the next version of model.c will have a + * glk_tick() in the ornate printing loop of verb_yada(). + * Just to make the point. + * + * + */ void -glk_select(event_t *event) +glk_tick() { - gtk_main_iteration(); + check_for_abort(); + + /* Do one iteration of the main loop if there are any events */ + gdk_threads_enter(); + if(gtk_events_pending()) + gtk_main_iteration(); + gdk_threads_leave(); } -*/ -