X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=reducer.lhs;h=21baeeb9db140eb52b071981ba1403677a7b8313;hb=b4b0e8a2e09609f70bc5ed0fb69a8d966e4a6813;hp=cf97b3fe7cd104d0e9c2a71ed955e0c1a3d6f55f;hpb=2523b691bc4f9871e5d0fb3823fcd2c8952affaa;p=matthijs%2Fmaster-project%2Fhaskell-symposium-talk.git diff --git a/reducer.lhs b/reducer.lhs index cf97b3f..21baeeb 100644 --- a/reducer.lhs +++ b/reducer.lhs @@ -2,15 +2,30 @@ \frame{ \frametitle{More than just toys} \pause +\begin{columns}[l] +\column{0.5\textwidth} +\begin{figure} +\includegraphics<2->[width=5.5cm]{reducer} +\end{figure} +\column{0.5\textwidth} \begin{itemize} - \item We designed a matrix reduction circuit\pause - \item Simulation results in Haskell match VHDL simulation results - \item Synthesis completes without errors or warnings - \item It runs at half the speed of a hand-coded VHDL design + \item We implemented a reduction circuit in \clash{}\pause + \item Simulated first Haskell. VHDL simulation results match\pause + \item Synthesis completes without errors or warnings\pause + \item Around half speed of handcoded and optimized VHDL \end{itemize} +\end{columns} }\note[itemize]{ \item Toys like the poly cpu one are good to give a quick demo \item But we used \clash{} to design 'real' hardware -\item Reduction circuit sums the numbers in a row of a (sparse) matrix -\item Half speed is nice, considering we don't optimize for speed -} \ No newline at end of file +\item Reduction circuit sums the numbers in a row, of different length +\item It uses a pipelined adder: multiple rows in pipeline, rows longer than pipeline +\item We hope you see this is not a trivial problem +\item Nice speed considering we don't optimize for it (only single example!) +} + +% \begin{frame}[plain] +% \begin{centering} +% \includegraphics[height=\paperheight]{reducerschematic.png} +% \end{centering} +% \end{frame}