X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fgraphics.c;h=c87a148390aa0dc05fdd17a7114ac1ca6aa883e4;hb=7e3ce2d0110b47a67b04a457d1ea215ce1bf1078;hp=2b2258d934e959c8e7c101c612d38faa8ea76ac8;hpb=40c961bdf2523ebdcb6717f2537f97156fd19ab4;p=rodin%2Fchimara.git diff --git a/libchimara/graphics.c b/libchimara/graphics.c index 2b2258d..c87a148 100644 --- a/libchimara/graphics.c +++ b/libchimara/graphics.c @@ -7,6 +7,7 @@ extern GPrivate *glk_data_key; void on_size_prepared(GdkPixbufLoader *loader, gint width, gint height, struct image_info *info); void on_pixbuf_closed(GdkPixbufLoader *loader, gpointer data); +glui32 draw_image_common(winid_t win, GdkPixbuf *pixbuf, glsi32 val1, glsi32 val2); static gboolean image_loaded; static gboolean size_determined; @@ -138,25 +139,30 @@ image_cache_find(struct image_info* to_find) /* Empty cache */ if(link == NULL) { gdk_threads_leave(); - printf("Cache miss for image %d\n", to_find->resource_number); return NULL; } /* Iterate over the cache to find the correct image and size */ + struct image_info *match = NULL; do { struct image_info *info = (struct image_info*) link->data; if(info->resource_number == to_find->resource_number) { /* Check size: are we looking for a scaled version or the original one? */ if(to_find->scaled) { - if(info->width >= to_find->width && info->height >= to_find->height) { + + if(info->width == to_find->width && info->height == to_find->height) { + /* Prescaled image found */ + gdk_threads_leave(); + return info; + } + else if(info->width >= to_find->width && info->height >= to_find->height) { + /* Larger image found, needs to be scaled down in order to work */ gdk_threads_leave(); - printf("Cache hit for image %d\n", to_find->resource_number); - return info; /* Found a good enough match */ + match = info; } } else { if(!info->scaled) { gdk_threads_leave(); - printf("Cache hit for image %d\n", to_find->resource_number); return info; /* Found a match */ } } @@ -165,10 +171,35 @@ image_cache_find(struct image_info* to_find) gdk_threads_leave(); - printf("Cache miss for image %d\n", to_find->resource_number); - return NULL; /* No match found */ + return match; } +/** + * glk_image_get_info: + * @image: An image resource number. + * @width: Pointer to a location at which to store the image's width. + * @height: Pointer to a location at which to store the image's height. + * + * This gets information about the image resource with the given identifier. It + * returns %TRUE if there is such an image, and %FALSE if not. You can also pass + * pointers to width and height variables; if the image exists, the variables + * will be filled in with the width and height of the image, in pixels. (You can + * pass %NULL for either width or height if you don't care about that + * information.) + * + * + * You should always use this function to measure the size of images when you + * are creating your display. Do this even if you created the images, and you + * know how big they should be. This is because images may be + * scaled in translating from one platform to another, or even from one + * machine to another. A Glk library might display all images larger than + * their original size, because of screen resolution or player preference. + * Images will be scaled proportionally, but you still need to call + * glk_image_get_info() to determine their absolute size. + * + * + * Returns: %TRUE if @image is a valid identifier, %FALSE if not. + */ glui32 glk_image_get_info(glui32 image, glui32 *width, glui32 *height) { @@ -190,15 +221,42 @@ glk_image_get_info(glui32 image, glui32 *width, glui32 *height) return TRUE; } +/** + * glk_image_draw: + * @win: A graphics or text buffer window. + * @image: An image resource number. + * @val1: The x coordinate at which to draw the image (if @win is a graphics + * window); or, an image + * alignment constant (if @win is a text window). + * @val2: The y coordinate at which to draw the image (if @win is a graphics + * window); this parameter is ignored if @win is a text buffer window. + * + * This draws the given image resource in the given window. The position of the + * image is given by @val1 and @val2, but their meaning varies depending on what + * kind of window you are drawing in. See Graphics in Graphics + * Windows and Graphics + * in Text Buffer Windows. + * + * This function returns a flag indicating whether the drawing operation + * succeeded. + * + * A %FALSE result can occur for many reasons. The image data might be + * corrupted; the library may not have enough memory to operate; there may be + * no image with the given identifier; the window might not support image + * display; and so on. + * + * + * Returns: %TRUE if the operation succeeded, %FALSE if not. + */ glui32 glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2) { VALID_WINDOW(win, return FALSE); - g_return_val_if_fail(win->type == wintype_Graphics, FALSE); + g_return_val_if_fail(win->type == wintype_Graphics || win->type == wintype_TextBuffer, FALSE); struct image_info *to_find = g_new0(struct image_info, 1); struct image_info *info; - GdkPixmap *canvas; /* Lookup the proper resource */ to_find->resource_number = image; @@ -210,36 +268,42 @@ glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2) return FALSE; } - gdk_threads_enter(); - - gtk_image_get_pixmap( GTK_IMAGE(win->widget), &canvas, NULL ); - if(canvas == NULL) { - WARNING("Could not get pixmap"); - return FALSE; - } - - gdk_draw_pixbuf( GDK_DRAWABLE(canvas), NULL, GDK_PIXBUF((GdkPixbuf*)info->pixbuf), 0, 0, val1, val2, -1, -1, GDK_RGB_DITHER_NONE, 0, 0 ); - - /* Update the screen */ - gtk_widget_queue_draw(win->widget); - - gdk_threads_leave(); - - return TRUE; + return draw_image_common(win, info->pixbuf, val1, val2); } - +/** + * glk_image_draw_scaled: + * @win: A graphics or text buffer window. + * @image: An image resource number. + * @val1: The x coordinate at which to draw the image (if @win is a graphics + * window); or, an image + * alignment constant (if @win is a text window). + * @val2: The y coordinate at which to draw the image (if @win is a graphics + * window); this parameter is ignored if @win is a text buffer window. + * @width: The width of the image. + * @height: The height of the image. + * + * This is similar to glk_image_draw(), but it scales the image to the given + * @width and @height, instead of using the image's standard size. (You can + * measure the standard size with glk_image_get_info().) + * + * If @width or @height is zero, nothing is drawn. Since those arguments are + * unsigned integers, they cannot be negative. If you pass in a negative number, + * it will be interpreted as a very large positive number, which is almost + * certain to end badly. + * + * Returns: %TRUE if the operation succeeded, %FALSE otherwise. + */ glui32 glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, glui32 width, glui32 height) { VALID_WINDOW(win, return FALSE); - g_return_val_if_fail(win->type == wintype_Graphics, FALSE); + g_return_val_if_fail(win->type == wintype_Graphics || win->type == wintype_TextBuffer, FALSE); ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key); struct image_info *to_find = g_new0(struct image_info, 1); struct image_info *info; struct image_info *scaled_info; - GdkPixmap *canvas; /* Lookup the proper resource */ to_find->resource_number = image; @@ -251,14 +315,6 @@ glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, glui3 return FALSE; } - gdk_threads_enter(); - - gtk_image_get_pixmap( GTK_IMAGE(win->widget), &canvas, NULL ); - if(canvas == NULL) { - WARNING("Could not get pixmap"); - return FALSE; - } - /* Scale the image if necessary */ if(info->width != width || info->height != height) { GdkPixbuf *scaled = gdk_pixbuf_scale_simple(info->pixbuf, width, height, GDK_INTERP_BILINEAR); @@ -276,46 +332,195 @@ glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, glui3 info = scaled_info; } - gdk_draw_pixbuf( GDK_DRAWABLE(canvas), NULL, info->pixbuf, 0, 0, val1, val2, -1, -1, GDK_RGB_DITHER_NONE, 0, 0 ); + return draw_image_common(win, info->pixbuf, val1, val2); +} - /* Update the screen */ - gtk_widget_queue_draw(win->widget); +/* Internal function: draws a pixbuf to a graphics window of text buffer */ +glui32 +draw_image_common(winid_t win, GdkPixbuf *pixbuf, glsi32 val1, glsi32 val2) +{ + GdkPixmap *canvas; + gdk_threads_enter(); - gdk_threads_leave(); + switch(win->type) { + case wintype_Graphics: + { + gtk_image_get_pixmap( GTK_IMAGE(win->widget), &canvas, NULL ); + if(canvas == NULL) { + WARNING("Could not get pixmap"); + return FALSE; + } + + gdk_draw_pixbuf( GDK_DRAWABLE(canvas), NULL, pixbuf, 0, 0, val1, val2, -1, -1, GDK_RGB_DITHER_NONE, 0, 0 ); + + /* Update the screen */ + gtk_widget_queue_draw(win->widget); + } + break; + + case wintype_TextBuffer: + { + GtkTextBuffer *buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW(win->widget) ); + GtkTextIter end, start; + gtk_text_buffer_get_end_iter(buffer, &end); + start = end; + + flush_window_buffer(win); + gtk_text_buffer_insert_pixbuf(buffer, &end, pixbuf); + gtk_text_iter_forward_char(&end); + + gint height = 0; + switch(val1) { + case imagealign_InlineDown: + height -= win->unit_height; + break; + case imagealign_InlineCenter: + height = -win->unit_height / 2; + break; + case imagealign_InlineUp: + default: + height = 0; + } + + if(height != 0) { + GtkTextTag *tag = gtk_text_buffer_create_tag(buffer, NULL, "rise", PANGO_SCALE * (-height), NULL); + gtk_text_buffer_apply_tag(buffer, tag, &start, &end); + } + } + break; + + } + gdk_threads_leave(); return TRUE; } +/** + * glk_window_set_background_color: + * @win: A graphics window. + * @color: a 32-bit RGB color value. + * + * This sets the window's background color. It does not change what is currently + * displayed; it only affects subsequent clears and resizes. The initial + * background color of each window is white. + * + * Colors are encoded in a 32-bit value: the top 8 bits must be zero, the next 8 + * bits are the red value, the next 8 bits are the green value, and the bottom 8 + * bits are the blue value. Color values range from 0 to 255. + * + * So 0x00000000 is black, 0x00FFFFFF is white, and + * 0x00FF0000 is bright red. + * + * + * + * This function may only be used with graphics windows. To set background + * colors in a text window, use text styles with color hints; see Styles. + * + */ void -glk_window_set_background_color(winid_t win, glui32 color) { +glk_window_set_background_color(winid_t win, glui32 color) +{ + VALID_WINDOW(win, return); + g_return_if_fail(win->type == wintype_Graphics); + win->background_color = color; } +/** + * glk_window_fill_rect: + * @win: A graphics window. + * @color: A 32-bit RGB color value, see glk_window_set_background_color(). + * @left: The x coordinate of the top left corner of the rectangle. + * @top: The y coordinate of the top left corner of the rectangle. + * @width: The width of the rectangle. + * @height: The height of the rectangle. + * + * This fills the given rectangle with the given color. It is legitimate for + * part of the rectangle to fall outside the window. If width or height is zero, + * nothing is drawn. + */ void glk_window_fill_rect(winid_t win, glui32 color, glsi32 left, glsi32 top, glui32 width, glui32 height) { VALID_WINDOW(win, return); g_return_if_fail(win->type == wintype_Graphics); - gdk_threads_enter(); GdkPixmap *map; gtk_image_get_pixmap( GTK_IMAGE(win->widget), &map, NULL ); - gdk_draw_rectangle( GDK_DRAWABLE(map), win->widget->style->white_gc, TRUE, left, top, width, height); + + GdkGC *gc = gdk_gc_new(map); + GdkColor gdkcolor; + glkcolor_to_gdkcolor(color, &gdkcolor); + gdk_gc_set_rgb_fg_color(gc, &gdkcolor); + gdk_draw_rectangle( GDK_DRAWABLE(map), gc, TRUE, left, top, width, height); gtk_widget_queue_draw(win->widget); + g_object_unref(gc); gdk_threads_leave(); } +/** + * glk_window_erase_rect: + * @win: A graphics window. + * @left: The x coordinate of the top left corner of the rectangle. + * @top: The y coordinate of the top left corner of the rectangle. + * @width: The width of the rectangle. + * @height: The height of the rectangle. + * + * This fills the given rectangle with the window's background color. + * + * You can also fill an entire graphics window with its background color by + * calling glk_window_clear(). + */ void glk_window_erase_rect(winid_t win, glsi32 left, glsi32 top, glui32 width, glui32 height) { glk_window_fill_rect(win, win->background_color, left, top, width, height); } +/** + * glk_window_flow_break: + * @win: A window. + * + * You may wish to break the stream of text down below the + * current margin image. Since lines of text can be in any font and size, you + * cannot do this by counting newlines. Instead, use this function. + * + * If the current point in the text is indented around a margin-aligned image, + * this acts like the correct number of newlines to start a new line below the + * image. (If there are several margin-aligned images, it goes below all of + * them.) If the current point is not beside a margin-aligned image, this call + * has no effect. + * + * When a text buffer window is resized, a flow-break behaves cleverly; it may + * become active or inactive as necessary. You can consider this function to + * insert an invisible mark in the text stream. The mark works out how many + * newlines it needs to be whenever the text is formatted for display. + * + * An example of the use of glk_window_flow_break(): If you display a + * left-margin image at the start of every line, they can stack up in a strange + * diagonal way that eventually squeezes all the text off the screen. + * + * If you can't picture this, draw some diagrams. Make the margin images more + * than one line tall, so that each line starts already indented around the + * last image. + * + * To avoid this problem, call glk_window_flow_break() immediately before + * glk_image_draw() for every margin-aligned image. + * + * In all windows other than text buffers, glk_window_flow_break() has no + * effect. + * + * + * This function is not implemented yet. + * + */ void glk_window_flow_break(winid_t win) { + VALID_WINDOW(win, return); } /*** Called when the graphics window is resized. Resize the backing pixmap if necessary ***/