X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fgarglk.h;h=1ca8fbe2e1a549903594706085c018ed91238685;hb=HEAD;hp=a4dfba6a3a503ee191c9173577e6923a8867c324;hpb=2925a5dc60b950752eb86c96ffb380ed40e4fe1b;p=rodin%2Fchimara.git
diff --git a/libchimara/garglk.h b/libchimara/garglk.h
index a4dfba6..1ca8fbe 100644
--- a/libchimara/garglk.h
+++ b/libchimara/garglk.h
@@ -1,6 +1,156 @@
#ifndef __GARGLK_H__
#define __GARGLK_H__
+/**
+ * GARGLK:
+ *
+ * To test at compile time whether the Gargoyle extensions are available, you
+ * can perform a preprocessor test for the existence of %GARGLK. If this
+ * macro is defined, then so are all the Gargoyle extensions. If not, not.
+ *
+ * Chimara
+ * Currently, in Chimara, the functions are defined, but most of them are
+ * not implemented. That is, you can call them, but they do nothing.
+ *
+ */
+#define GARGLK 1
+
+extern char* garglk_fileref_get_name(frefid_t fref);
+
+extern void garglk_set_program_name(const char *name);
+extern void garglk_set_program_info(const char *info);
+extern void garglk_set_story_name(const char *name);
+
+/*
+ These functions are not implemented even in Gargoyle. Looks like they were
+ planned, but never added.
+extern void garglk_set_config(const char *name);
+
+#define garglk_font_Roman (0)
+#define garglk_font_Italic (1)
+#define garglk_font_Bold (2)
+#define garglk_font_BoldItalic (3)
+#define garglk_font_MonoRoman (4)
+#define garglk_font_MonoItalic (5)
+#define garglk_font_MonoBold (6)
+#define garglk_font_MonoBoldItalic (7)
+
+#define garglk_color_White (0)
+#define garglk_color_Red (1)
+#define garglk_color_Green (2)
+#define garglk_color_Blue (3)
+#define garglk_color_Cyan (4)
+#define garglk_color_Magenta (5)
+#define garglk_color_Yellow (6)
+#define garglk_color_Black (7)
+
+extern void garglk_set_style_font(glui32 font);
+extern void garglk_set_style_stream_font(strid_t str, glui32 font);
+extern void garglk_set_style_color(glui32 bg, glui32 fg);
+extern void garglk_set_style_stream_color(strid_t str, glui32 bg, glui32 fg);
+*/
+
+/* JM: functions added to support Z-machine features that aren't in the Glk standard */
+
+extern void garglk_set_line_terminators(winid_t win, const glui32 *keycodes, glui32 numkeycodes);
+
+extern void garglk_unput_string(char *str);
+extern void garglk_unput_string_uni(glui32 *str);
+
+/**
+ * zcolor_Current:
+ *
+ * Z-machine color constant representing the current color.
+ */
+#define zcolor_Current (0)
+/**
+ * zcolor_Default:
+ *
+ * Z-machine color constant representing the default color.
+ */
+#define zcolor_Default (1)
+/**
+ * zcolor_Black:
+ *
+ * Z-machine color constant representing black (0x000000).
+ */
+#define zcolor_Black (2)
+/**
+ * zcolor_Red:
+ *
+ * Z-machine color constant representing red (0x0000E8).
+ */
+#define zcolor_Red (3)
+/**
+ * zcolor_Green:
+ *
+ * Z-machine color constant representing green (0x00D000).
+ */
+#define zcolor_Green (4)
+/**
+ * zcolor_Yellow:
+ *
+ * Z-machine color constant representing yellow (0x00E8E8).
+ */
+#define zcolor_Yellow (5)
+/**
+ * zcolor_Blue:
+ *
+ * Z-machine color constant representing blue (0xB06800).
+ */
+#define zcolor_Blue (6)
+/**
+ * zcolor_Magenta:
+ *
+ * Z-machine color constant representing magenta (0xFF00FF).
+ */
+#define zcolor_Magenta (7)
+/**
+ * zcolor_Cyan:
+ *
+ * Z-machine color constant representing cyan (0xE8E800).
+ */
+#define zcolor_Cyan (8)
+/**
+ * zcolor_White:
+ *
+ * Z-machine color constant representing white (0xFFFFFF).
+ */
+#define zcolor_White (9)
+/**
+ * zcolor_LightGrey:
+ *
+ * Z-machine color constant representing light grey (0xB0B0B0).
+ */
+#define zcolor_LightGrey (10)
+/**
+ * zcolor_MediumGrey:
+ *
+ * Z-machine color constant representing grey (0x888888).
+ */
+#define zcolor_MediumGrey (11)
+/**
+ * zcolor_DarkGrey:
+ *
+ * Z-machine color constant representing dark grey (0x585858).
+ */
+#define zcolor_DarkGrey (12)
+#define zcolor_NUMCOLORS (13)
+
+extern void garglk_set_zcolors(glui32 fg, glui32 bg);
extern void garglk_set_reversevideo(glui32 reverse);
+/* non standard keycodes */
+/**
+ * keycode_Erase:
+ *
+ * Since %keycode_Delete represents either the Delete or
+ * Backspace key, Gargoyle defines a separate constant
+ * %keycode_Erase to represent only the
+ * Delete key. In character input, Delete is
+ * still reported as %keycode_Delete, but the two are distinguished in
+ * garglk_set_line_terminators().
+ */
+#define keycode_Erase (0xffffef7f)
+
#endif /* __GARGLK_H__ */