X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Ffileref.c;h=3db89a2445cbcb204dc64709a75ff38a3f095540;hb=c4142afddd5b220686eb64c4bd346a722f9e20c1;hp=24e96eb33cb39a21f625b0f75e5bb4c19543d562;hpb=70f337d7209f9a26522b66f267b09658c60f4c17;p=projects%2Fchimara%2Fchimara.git diff --git a/libchimara/fileref.c b/libchimara/fileref.c index 24e96eb..3db89a2 100644 --- a/libchimara/fileref.c +++ b/libchimara/fileref.c @@ -204,6 +204,11 @@ glk_fileref_create_temp(glui32 usage, glui32 rock) * value is valid before you use it. * * + * The recommended file suffixes for files are .glkdata for + * %fileusage_Data, .glksave for %fileusage_SavedGame, + * .txt for %fileusage_Transcript and + * %fileusage_InputRecord. + * * Returns: A new fileref, or #NULL if the fileref creation failed or the * dialog was canceled. */ @@ -292,25 +297,89 @@ glk_fileref_create_by_prompt(glui32 usage, glui32 fmode, glui32 rock) * glkunix_set_base_file(), and otherwise in the current working directory. * * - * Since filenames are highly platform-specific, you should use - * glk_fileref_create_by_name() with care. It is legal to pass any string in the - * name argument. However, the library may have to mangle, transform, or - * truncate the string to make it a legal native filename. + * Earlier versions of the Glk spec specified that the library may have to + * extend, truncate, or change your name argument in order to produce a legal + * native filename. This remains true. However, since Glk was originally + * proposed, the world has largely reached consensus about what a filename looks + * like. Therefore, it is worth including some recommended library behavior + * here. Libraries that share this behavior will more easily be able to exchange + * files, which may be valuable both to authors (distributing data files for + * games) and for players (moving data between different computers or different + * applications). + * + * The library should take the given filename argument, and delete any + * characters illegal for a filename. This will include all of the following + * characters (and more, if the OS requires it): slash, backslash, angle + * brackets (less-than and greater-than), colon, double-quote, pipe (vertical + * bar), question-mark, asterisk. The library should also truncate the argument + * at the first period (delete the first period and any following characters). + * If the result is the empty string, change it to the string + * "null". + * + * It should then append an appropriate suffix, depending on the usage: + * .glkdata for %fileusage_Data, + * .glksave for %fileusage_SavedGame, + * .txt for %fileusage_Transcript and + * %fileusage_InputRecord. + * + * The above behavior is not a requirement of the Glk spec. Older + * implementations can continue doing what they do. Some programs (e.g. + * web-based interpreters) may not have access to a traditional filesystem at + * all, and to them these recommendations will be meaningless. + * + * On the other side of the coin, the game file should not press these + * limitations. Best practice is for the game to pass a filename containing only + * letters and digits, beginning with a letter, and not mixing upper and lower + * case. Avoid overly-long filenames. * * - * For example, if you create two filerefs with the names File - * and FILE, they may wind up pointing to the same file; the - * platform may not support case distinctions in file names. Another example: - * on a platform where file type is specified by filename suffix, the library - * will add an appropriate suffix based on the usage; any suffix in the string - * will be overwritten or added to. For that matter, remember that the period - * is not a legal character in Acorn filenames... + * The earlier Glk spec gave more stringent recommendations: No more + * than 8 characters, consisting entirely of upper-case letters and numbers, + * starting with a letter. The DOS era is safely contained, if not + * over, so this has been relaxed. The I7 manual recommends 23 + * characters or fewer. * * - * The most conservative approach is to pass a string of no more than 8 - * characters, consisting entirely of upper-case letters and numbers, starting - * with a letter. You can then be reasonably sure that the resulting filename - * will display all the characters you specify — in some form. + * + * To address other complications: + * + * + * Some filesystems are case-insensitive. If you create two filerefs with + * the names File and FILE, they + * may wind up pointing to the same file, or they may not. Avoid doing + * this. + * + * + * Some programs will look for all files in the same directory as the + * program itself (or, for interpreted games, in the same directory as the + * game file). Others may keep files in a data-specific directory + * appropriate for the user (e.g., ~/Library on MacOS). + * + * + * If a game interpreter uses a data-specific directory, there is a + * question of whether to use a common location, or divide it into + * game-specific subdirectories. (Or to put it another way: should the + * namespace of named files be per-game or app-wide?) Since data files may + * be exchanged between games, they should be given an app-wide namespace. + * In contrast, saved games should be per-game, as they can never be + * exchanged. Transcripts and input records can go either way. + * + * + * When updating an older library to follow these recommendations, + * consider backwards compatibility for games already installed. When + * opening an existing file (that is, not in a write-only mode) it may be + * worth looking under the older name (suffix) if the newer one does not + * already exist. + * + * + * Game-save files are already stored with a variety of file suffixes, + * since that usage goes back to the oldest IF interpreters, long + * predating Glk. It is reasonable to treat them in some special way, + * while hewing closer to these recommendations for data files. + * + * + * * * Returns: A new fileref, or %NULL if the fileref creation failed. */ @@ -365,8 +434,8 @@ glk_fileref_create_by_name(glui32 usage, char *name, glui32 rock) * not point to the same actual disk file. * * - * This generally depends on whether the platform uses suffixes to indicate - * file type. + * Most platforms use suffixes to indicate file type, so it typically will + * not. See the earlier comments about recommended file suffixes. * * * If you do this, and open both file references for writing, the results are