X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fchimara-if.c;h=efbd5297c41dcd008fc874da3c4e2e1f59db7c85;hb=b026b1ac697815f2bd67e11a8718478dc1d3aed6;hp=cb0f425f012afd47c5382012ef765b560c901781;hpb=b82a2337120f77f26cf3528a78ce64e55390a23f;p=projects%2Fchimara%2Fchimara.git diff --git a/libchimara/chimara-if.c b/libchimara/chimara-if.c index cb0f425..efbd529 100644 --- a/libchimara/chimara-if.c +++ b/libchimara/chimara-if.c @@ -6,6 +6,7 @@ #include #include "chimara-if.h" #include "chimara-glk.h" +#include "chimara-glk-private.h" #include "chimara-marshallers.h" #include "init.h" @@ -103,7 +104,9 @@ chimara_if_waiting(ChimaraGlk *glk) gchar *response = g_string_free(priv->response, FALSE); priv->response = g_string_new(""); + gdk_threads_enter(); g_signal_emit_by_name(glk, "command", priv->input, response); + gdk_threads_leave(); g_free(priv->input); g_free(response); @@ -280,17 +283,21 @@ chimara_if_class_init(ChimaraIFClass *klass) /** * ChimaraIF::command: * @self: The widget that received the signal - * @input: The command typed into the game + * @input: The command typed into the game, or %NULL * @response: The game's response to the command * * Emitted once for each input-response cycle of an interactive fiction * game. Note that games with nontraditional input systems (i.e. not all * taking place in the same text buffer window) may confuse this signal. + * + * It may happen that @input is %NULL, in which case @response is not due to + * a user command, but contains the text printed at the beginning of the + * game, up until the first prompt. */ chimara_if_signals[COMMAND] = g_signal_new("command", G_OBJECT_CLASS_TYPE(klass), 0, G_STRUCT_OFFSET(ChimaraIFClass, command), NULL, NULL, - chimara_marshal_VOID__STRING_STRING, + _chimara_marshal_VOID__STRING_STRING, G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING); /* Properties */ @@ -642,7 +649,14 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error) GSList *ptr; for(count = 0, ptr = args; ptr; count++, ptr = g_slist_next(ptr)) argv[count] = ptr->data; - + + /* Set the story name */ + /* We peek into ChimaraGlk's private data here, because GObject has no + equivalent to "protected" */ + CHIMARA_GLK_USE_PRIVATE(self, glk_priv); + glk_priv->story_name = g_path_get_basename(gamefile); + g_object_notify(G_OBJECT(self), "story-name"); + gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error); g_free(argv); if(terpnumstr)