X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fchimara-if.c;h=4e8c1d9490b4fcbc38f0e471703a2fcc35fd5c29;hb=87504b58306f29cf833637a9e9983e947e684ee1;hp=2c26fbf7290c748ad25be18edb5a077b2f05065b;hpb=19063a2e128c97aed872972abbf7b90db964d3c9;p=projects%2Fchimara%2Fchimara.git diff --git a/libchimara/chimara-if.c b/libchimara/chimara-if.c index 2c26fbf..4e8c1d9 100644 --- a/libchimara/chimara-if.c +++ b/libchimara/chimara-if.c @@ -104,7 +104,9 @@ chimara_if_waiting(ChimaraGlk *glk) gchar *response = g_string_free(priv->response, FALSE); priv->response = g_string_new(""); + gdk_threads_enter(); g_signal_emit_by_name(glk, "command", priv->input, response); + gdk_threads_leave(); g_free(priv->input); g_free(response); @@ -123,6 +125,17 @@ chimara_if_stopped(ChimaraGlk *glk) priv->interpreter = CHIMARA_IF_INTERPRETER_NONE; } +static void +chimara_if_char_input(ChimaraGlk *glk, guint32 win_rock, guint keysym) +{ + CHIMARA_IF_USE_PRIVATE(glk, priv); + g_assert(priv->input == NULL); + + gchar outbuf[6]; + gint outbuflen = g_unichar_to_utf8(gdk_keyval_to_unicode(keysym), outbuf); + priv->input = g_strndup(outbuf, outbuflen); +} + static void chimara_if_line_input(ChimaraGlk *glk, guint32 win_rock, gchar *input) { @@ -159,6 +172,7 @@ chimara_if_init(ChimaraIF *self) /* Connect to signals of ChimaraGlk parent */ g_signal_connect(self, "stopped", G_CALLBACK(chimara_if_stopped), NULL); g_signal_connect(self, "waiting", G_CALLBACK(chimara_if_waiting), NULL); + g_signal_connect(self, "char-input", G_CALLBACK(chimara_if_char_input), NULL); g_signal_connect(self, "line-input", G_CALLBACK(chimara_if_line_input), NULL); g_signal_connect(self, "text-buffer-output", G_CALLBACK(chimara_if_text_buffer_output), NULL); } @@ -281,17 +295,21 @@ chimara_if_class_init(ChimaraIFClass *klass) /** * ChimaraIF::command: * @self: The widget that received the signal - * @input: The command typed into the game + * @input: The command typed into the game, or %NULL * @response: The game's response to the command * * Emitted once for each input-response cycle of an interactive fiction * game. Note that games with nontraditional input systems (i.e. not all * taking place in the same text buffer window) may confuse this signal. + * + * It may happen that @input is %NULL, in which case @response is not due to + * a user command, but contains the text printed at the beginning of the + * game, up until the first prompt. */ chimara_if_signals[COMMAND] = g_signal_new("command", G_OBJECT_CLASS_TYPE(klass), 0, G_STRUCT_OFFSET(ChimaraIFClass, command), NULL, NULL, - chimara_marshal_VOID__STRING_STRING, + _chimara_marshal_VOID__STRING_STRING, G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING); /* Properties */