X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fchimara-glk.c;h=a1f8f2dee7f245798d70ca979e3e1f2dec385227;hb=e9cfd8d7b3fb7dfa37bd9efd00dbf49d1a32feac;hp=88a05612881da451c5fdb548e449b96c270145f2;hpb=649f028a525fc6703019e8eec7b8eb233993091e;p=projects%2Fchimara%2Fchimara.git diff --git a/libchimara/chimara-glk.c b/libchimara/chimara-glk.c index 88a0561..a1f8f2d 100644 --- a/libchimara/chimara-glk.c +++ b/libchimara/chimara-glk.c @@ -51,18 +51,12 @@ * url="http://www.gnu.org/software/libtool/manual/html_node/Finding-the-dlname.html"> * Libtool manual). * - * You need to initialize multithreading in any program you use a #ChimaraGlk - * widget in. This means including the following incantation at the beginning - * of your program: - * |[ - * if(!g_thread_supported()) - * g_thread_init(NULL); - * gdk_threads_init(); - * ]| - * This initialization must take place before the call to - * gtk_init(). In addition to this, you must also protect your call to - * gtk_main() by calling gdk_threads_enter() right before it, and - * gdk_threads_leave() right after it. + * You need to initialize GDK threading in any program you use a #ChimaraGlk + * widget in. + * This means calling gdk_threads_init() at the beginning of your program, + * before the call to gtk_init(). + * In addition to this, you must also protect your call to gtk_main() by calling + * gdk_threads_enter() right before it, and gdk_threads_leave() right after it. * * The following sample program shows how to initialize and construct a simple * GTK window that runs a Glk program: @@ -79,8 +73,6 @@ * gchar *plugin_argv[] = { "plugin.so", "-option" }; * * /* Initialize threads and GTK */ - * if(!g_thread_supported()) - * g_thread_init(NULL); * gdk_threads_init(); * gtk_init(&argc, &argv); * @@ -162,9 +154,8 @@ chimara_glk_init(ChimaraGlk *self) priv->glk_styles = g_new0(StyleSet,1); priv->final_message = g_strdup("[ The game has finished ]"); priv->event_queue = g_queue_new(); - priv->char_input_queue = g_async_queue_new(); - priv->line_input_queue = g_async_queue_new(); - /* FIXME Should be g_async_queue_new_full(g_free); but only in GTK >= 2.16 */ + priv->char_input_queue = g_async_queue_new_full(g_free); + priv->line_input_queue = g_async_queue_new_full(g_free); g_mutex_init(&priv->event_lock); g_mutex_init(&priv->abort_lock); @@ -630,36 +621,6 @@ chimara_glk_started(ChimaraGlk *self) priv->running = TRUE; } -static void -chimara_glk_waiting(ChimaraGlk *self) -{ - /* Default signal handler */ -} - -static void -chimara_glk_char_input(ChimaraGlk *self, guint window_rock, guint keysym) -{ - /* Default signal handler */ -} - -static void -chimara_glk_line_input(ChimaraGlk *self, guint window_rock, gchar *text) -{ - /* Default signal handler */ -} - -static void -chimara_glk_text_buffer_output(ChimaraGlk *self, guint window_rock, gchar *text) -{ - /* Default signal handler */ -} - -static void -chimara_glk_iliad_screen_update(ChimaraGlk *self, gboolean typing) -{ - /* Default signal handler */ -} - static void chimara_glk_class_init(ChimaraGlkClass *klass) { @@ -683,11 +644,6 @@ chimara_glk_class_init(ChimaraGlkClass *klass) /* Signals */ klass->stopped = chimara_glk_stopped; klass->started = chimara_glk_started; - klass->waiting = chimara_glk_waiting; - klass->char_input = chimara_glk_char_input; - klass->line_input = chimara_glk_line_input; - klass->text_buffer_output = chimara_glk_text_buffer_output; - klass->iliad_screen_update = chimara_glk_iliad_screen_update; /** * ChimaraGlk::stopped: @@ -1120,15 +1076,16 @@ free_startup_data(struct StartupData *startup) while(i < startup->args.argc) g_free(startup->args.argv[i++]); g_free(startup->args.argv); + g_slice_free(struct StartupData, startup); } /* glk_enter() is the actual function called in the new thread in which glk_main() runs. */ static gpointer glk_enter(struct StartupData *startup) { - extern GPrivate *glk_data_key; - g_private_set(glk_data_key, startup->glk_data); - + extern GPrivate glk_data_key; + g_private_set(&glk_data_key, startup->glk_data); + /* Acquire the Glk thread's references to the input queues */ g_async_queue_ref(startup->glk_data->char_input_queue); g_async_queue_ref(startup->glk_data->line_input_queue); @@ -1147,10 +1104,9 @@ glk_enter(struct StartupData *startup) /* Run main function */ glk_main_t glk_main = startup->glk_main; - - /* COMPAT: avoid usage of slices */ - g_free(startup); - g_signal_emit_by_name(startup->glk_data->self, "started"); + + g_signal_emit_by_name(startup->glk_data->self, "started"); + glk_main(); free_startup_data(startup); glk_exit(); /* Run shutdown code in glk_exit() even if glk_main() returns normally */ @@ -1192,9 +1148,8 @@ chimara_glk_run(ChimaraGlk *glk, const gchar *plugin, int argc, char *argv[], GE ChimaraGlkPrivate *priv = CHIMARA_GLK_PRIVATE(glk); - /* COMPAT: avoid usage of slices */ - struct StartupData *startup = g_new0(struct StartupData,1); - + struct StartupData *startup = g_slice_new0(struct StartupData); + g_assert( g_module_supported() ); /* If there is already a module loaded, free it first -- you see, we want to * keep modules loaded as long as possible to avoid crashes in stack unwinding */