X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=libchimara%2Fchimara-glk.c;h=497f8626a2cf031a532a2322d518aa17867f3e62;hb=e2aad0fc9a4c2bc75db8f0b3f1d2d3c70e55e7bb;hp=b422ef1792c1f14e5c7cf563babb1b612e21effc;hpb=86bf905d2bf441c655a57d46e9260da8a3237b47;p=rodin%2Fchimara.git diff --git a/libchimara/chimara-glk.c b/libchimara/chimara-glk.c index b422ef1..497f862 100644 --- a/libchimara/chimara-glk.c +++ b/libchimara/chimara-glk.c @@ -22,6 +22,7 @@ #include "glkunix.h" #include "init.h" #include "magic.h" +#include "style.h" #define CHIMARA_GLK_MIN_WIDTH 0 #define CHIMARA_GLK_MIN_HEIGHT 0 @@ -156,8 +157,8 @@ chimara_glk_init(ChimaraGlk *self) priv->self = self; priv->interactive = TRUE; priv->protect = FALSE; - priv->default_styles = g_new0(StyleSet,1); - priv->current_styles = g_new0(StyleSet,1); + priv->styles = g_new0(StyleSet,1); + priv->glk_styles = g_new0(StyleSet,1); priv->pager_attr_list = pango_attr_list_new(); priv->final_message = g_strdup("[ The game has finished ]"); priv->running = FALSE; @@ -257,10 +258,10 @@ chimara_glk_finalize(GObject *object) /* Free widget properties */ g_free(priv->final_message); /* Free styles */ - g_hash_table_destroy(priv->default_styles->text_buffer); - g_hash_table_destroy(priv->default_styles->text_grid); - g_hash_table_destroy(priv->current_styles->text_buffer); - g_hash_table_destroy(priv->current_styles->text_grid); + g_hash_table_destroy(priv->styles->text_buffer); + g_hash_table_destroy(priv->styles->text_grid); + g_hash_table_destroy(priv->glk_styles->text_buffer); + g_hash_table_destroy(priv->glk_styles->text_grid); pango_attr_list_unref(priv->pager_attr_list); /* Free the event queue */ @@ -1067,10 +1068,6 @@ chimara_glk_set_css_from_file(ChimaraGlk *glk, const gchar *filename, GError **e scanner->input_name = filename; scan_css_file(scanner, glk); - /* Set the current style to a copy of the default style */ - /* FIXME this is not correct */ - copy_default_styles_to_current_styles(glk); - if(close(fd) == -1) { *error = g_error_new(G_IO_ERROR, g_io_error_from_errno(errno), _("Error closing file \"%s\": %s"), filename, g_strerror(errno)); @@ -1099,10 +1096,6 @@ chimara_glk_set_css_from_string(ChimaraGlk *glk, const gchar *css) g_scanner_input_text(scanner, css, strlen(css)); scanner->input_name = ""; scan_css_file(scanner, glk); - - /* Set the current style to a copy of the default style */ - /* FIXME this is not correct */ - copy_default_styles_to_current_styles(glk); } /** @@ -1380,3 +1373,99 @@ chimara_glk_feed_line_input(ChimaraGlk *glk, const gchar *text) g_async_queue_push(priv->line_input_queue, g_strdup(text)); event_throw(glk, evtype_ForcedLineInput, NULL, 0, 0); } + +/** + * chimara_glk_get_tag: + * @glk: a #ChimarGlk widget + * @window: The type of window to retrieve the tag for + * @name: The name of the tag to retrieve + * + * Use this function to get a #GtkTextTag so style properties can be changed. + * See also #chimara_glk_set_css_from_string. + * + * The layout of the text in Chimara is controlled by two sets of tags: one set + * describing the style in text buffers and one for text grids. See also the + * GLK specification for the difference between the two. The main narrative of + * a game is usually rendered in text buffers, whereas text grids are mostly + * used for status bars and in game menus. + * + * The following tag names are supported: + * + * normal + * emphasized + * preformatted + * header + * subheader + * alert + * note + * block-quote + * input + * user1 + * user2 + * hyperlink + * pager + * + */ +GtkTextTag* +chimara_glk_get_tag(ChimaraGlk *glk, ChimaraGlkWindowType window, const gchar *name) +{ + CHIMARA_GLK_USE_PRIVATE(glk, priv); + + switch(window) { + case CHIMARA_GLK_TEXT_BUFFER: + return GTK_TEXT_TAG( g_hash_table_lookup(priv->styles->text_buffer, name) ); + break; + case CHIMARA_GLK_TEXT_GRID: + return GTK_TEXT_TAG( g_hash_table_lookup(priv->styles->text_grid, name) ); + break; + default: + ILLEGAL_PARAM("Unknown window type: %u", window); + return NULL; + } +} + +/** + * chimara_glk_get_tag: + * @glk: a #ChimarGlk widget + * + * Retrieves the possible tag names to use in #chimara_glk_get_tag. + */ +const gchar** +chimara_glk_get_tag_names(ChimaraGlk *glk) +{ + return style_get_tag_names(); +} + +/** + * chimara_glk_get_num_tag_names: + * @glk: a #ChimaraGlk widget + * + * Retrieves the number of style tags returned by #chimara_glk_get_tag_names. + */ +gint +chimara_glk_get_num_tag_names(ChimaraGlk *glk) +{ + return CHIMARA_NUM_STYLES; +} + +/** + * chimara_glk_update_style: + * @glk: a #ChimaraGlk widget + * + * Processes style updates and updates the widget to reflect the new style. + * Call this every time you change a property of a #GtkTextTag retrieved by + * #chimara_glk_get_tag. + */ +void +chimara_glk_update_style(ChimaraGlk *glk) +{ + CHIMARA_GLK_USE_PRIVATE(glk, priv); + style_update(glk); + + /* Schedule a redraw */ + g_mutex_lock(priv->arrange_lock); + priv->needs_rearrange = TRUE; + priv->ignore_next_arrange_event = TRUE; + g_mutex_unlock(priv->arrange_lock); + gtk_widget_queue_resize( GTK_WIDGET(priv->self) ); +}